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Evolution: Climate» Forums » General

Subject: Flight + Climate: Cliff's Food Question rss

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Ben Rostoker
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So I've read the official advice on just adding the flight trait cards, the cliff, and the flying creature boards to climate if you really want to mix the two 'safely' so that it doesn't dilute or unbalance the deck.

But how would the cliff interact with climate change in this set up? Does the cliff always produce the same food regardless or climate, or is it effected like everything else, or is there a more nuanced way to handle it such as every step past a certain spot leads to X food being removed from the cliff?

Thanks for taking the time to answer.
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Benjamin Goldman
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The cliff gets the same food (one per player per turn) regardless of where the climate is.
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Ben Rostoker
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Huh. Bit disappointing of an answer. Birds really do that well during ice ages?
 
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James Drury
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werefish wrote:
Huh. Bit disappointing of an answer. Birds really do that well during ice ages?


Birds have "Flight".... so migration and/or reaching otherwise inaccessible areas.

The Cliff side represented in the game, could be several kilometers away from the Watering Hole/Climate board. Therefore the biome/climate can change.

You have to also think that the game is trying to represent an entire species across an entire planet over centuries. So you have to use your imagination a little. It is very plausible to have an Ice Age with an Oasis or Hot Spring here and there.
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Matt Parker
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Just because the Cliff will continue to produce 2-6 food per turn during an Ice Age does not mean flying species will do well automatically. First, that'll be a steady food source and other players will go for it. Once that happens, the Cliff will be quickly depleted and flying species will become too costly during meager times. Secondly, flying species are limited to 3 Body Size. That also makes them a bit weaker in cold climates. So, Flight will quickly become useless or even a liability. Might often be better to ditch it in favor of some other trait to help you survive the cold and meager times.

There's a reason penguins gave up flying.
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You could just house-rule the Cliff to behave however you want; e.g. minus some food in Freezing, Ice Age, and Scorching, plus some food in Tropical. I probably would if I ever combined the two expansions.
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Dominic Crapuchettes
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Shredding Day wrote:
You could just house-rule the Cliff to behave however you want; e.g. minus some food in Freezing, Ice Age, and Scorching, plus some food in Tropical. I probably would if I ever combined the two expansions.


You could... but the game is more complicated and less interesting that way! Try it before you change it. The best part of that game is how the Cliff remains constant while the Watering Hole fluctuates based upon the climate.
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