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Subject: Critical condition & Rebels rss

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Sr Perro
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Even if the rules are easy to understand, two questions about them have appeared today during the game session.

1.- When a commando is in critical condition, is he/she visible or stealthy?. Normally that won't suppose any difference but it can be important to decide where the enemies move.

2.- How the resistance fighters from the resistance expansion work? I understand that you can escort them following the escorting a character rules from the base game. But they have a 2 dice weapon printed in the token. Are they allowed to use it?
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Christian Langer
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For your question 1 I decided for me at least that a commando in a critical condition is not visible, based on two points:
- firstly, there's no icon for being visible on the token in contrast to the back of the standard commando token
- secondly on p. 19 paragraph on "First Aid Kit" it says: "In this case [when healing a commando in critical condition] replace the critical condition commando token with their stealthy token except if they are located on a large tile: then the commando is visible."
As there are both possibilities after healing I'd say the commando is in a kind of "not existing" mode while critically injured until either healed or eliminated.

Question 2: I see the problem, but haven't tried a mission with resistance fighters yet, so no idea.
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Christian Langer
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Quote:
2.- How the resistance fighters from the resistance expansion work? I understand that you can escort them following the escorting a character rules from the base game. But they have a 2 dice weapon printed in the token. Are they allowed to use it?


I've just noticed that the special rule for the "Kommandantur" for Operation Flail says that the Resistance Fighters shoot when a commando shoots.

So it seems that it has to be explicitly stated in the operation rules that they can use their weapons.
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Sr Perro
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Thanks Christian. I was looking at the "farm" for the operation Checkers in which the commandos have to save 3 rebel fighter. Neither the terrain or the operation say anything about the possibility that they can shoot.

I guess that you are right. In that case it would be less confusing using civilian tokens which do not carry weapons.

Other question about the expasion. Do the German soldiers suicide themself by entering in a tile with poison gas? I play that unless they have masks they do not move into an area with gas but not sure if I'm playing it right.
 
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Thibaud de la Touanne
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This point is missing, you are right. Sorry about that.

I am gathering questions and answers about V-Commandos on our web site: http://v-commandos.com/pages/about-us I added the answer to this question on this page.
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Thibaud de la Touanne
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SrPerro wrote:

Other question about the expasion. Do the German soldiers suicide themself by entering in a tile with poison gas? I play that unless they have masks they do not move into an area with gas but not sure if I'm playing it right.


Yes, they move onto the gas tile (and die).
 
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Phil McDonald
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ThibaudMTL wrote:
This point is missing, you are right. Sorry about that.

I am gathering questions and answers about V-Commandos on our web site: http://v-commandos.com/pages/about-us I added the answer to this question on this page.


I highly recommend you start an FAQ and put it in the files section for the game here on BGG as that is the first place people will look. Please include all the questions you have already covered, as they aren't covered by the FAQ on your website.

Many thanks
Really like the look of the game.
 
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Thibaud de la Touanne
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philmcd wrote:
ThibaudMTL wrote:
This point is missing, you are right. Sorry about that.

I am gathering questions and answers about V-Commandos on our web site: http://v-commandos.com/pages/about-us I added the answer to this question on this page.


I highly recommend you start an FAQ and put it in the files section for the game here on BGG as that is the first place people will look. Please include all the questions you have already covered, as they aren't covered by the FAQ on your website.

Many thanks
Really like the look of the game.


Right! I am on it: http://v-commandos.com/pages/about-us
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Phil McDonald
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ThibaudMTL wrote:
philmcd wrote:
ThibaudMTL wrote:
This point is missing, you are right. Sorry about that.

I am gathering questions and answers about V-Commandos on our web site: http://v-commandos.com/pages/about-us I added the answer to this question on this page.


I highly recommend you start an FAQ and put it in the files section for the game here on BGG as that is the first place people will look. Please include all the questions you have already covered, as they aren't covered by the FAQ on your website.

Many thanks
Really like the look of the game.


Right! I am on it: http://v-commandos.com/pages/about-us


Yep, but put it here on BGG.

I would suggest 4 sections....

1. Changes in rules and components from those in the KS campaign and videos. Such as new reinforcement system, SS troops and incapacitation rather than imprisonment.

2. Omissions from rulebook such as choosing a random side of the german counters for reinforcements.

3. Rule clarifications such as 3 action points rather than 3 actions, use of the spotted counter, entering and leaving the terrain etc.

Also a suggested mix for German reinforcement tokens and equipment/spotted counter reserve, depending whether you are playing the base KS game or with expansions.

4. Misprints such as Bunker/Blockhaus.

People will find it easier here on BGG and help to prevent the same questions getting asked repeatedly.
 
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Thibaud de la Touanne
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philmcd wrote:

Yep, but put it here on BGG.

I would suggest 4 sections....

1. Changes in rules and components from those in the KS campaign and videos. Such as new reinforcement system, SS troops and incapacitation rather than imprisonment.

2. Omissions from rulebook such as choosing a random side of the german counters for reinforcements.

3. Rule clarifications such as 3 action points rather than 3 actions, use of the spotted counter, entering and leaving the terrain etc.

Also a suggested mix for German reinforcement tokens and equipment/spotted counter reserve, depending whether you are playing the base KS game or with expansions.

4. Misprints such as Bunker/Blockhaus.

People will find it easier here on BGG and help to prevent the same questions getting asked repeatedly.


The problem I have is that even on BGG it becomes more and more difficult to find answers, there are so many discussions, but I am also answering the same questions on French forums and Facebook. I also want to answer these questions in French too. I really save time by having the most important points at one single place, and I am sure it will be easier for the players too. Sorry, but I cannot afford a community manager, and I must do this job myself. I want to be present and answer your questions, but I need to save time to start working on future projects. I hope you understand.
 
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Phil McDonald
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I was trying to SAVE you time. If you put the FAQ in the FILES section for the game here on BGG you will get fewer repeated questions, because that is where gamers are used to looking for FAQ's.

And I was suggesting 4 sections in a single FAQ. ALL the points are important if people don't understand them.
 
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