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Arkham Horror: The Card Game» Forums » Rules

Subject: Why investigate shroud value of a location with (0) no clues?.... rss

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Darth Hidious
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.....with 0 clues at revelation

What benefit does it give?

Once a location is bereft of clue tokens, is Investigating it a worthless task?
 
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Simon Taylor
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Bascially, yes. I think you cannot investigate a location with no clues anyway, IIRC.

Someone will correct me if i'm wrong...
 
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S. R.
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Depends on the cards you have.
The rogue card "Burglary", for example, lets you perform an INVESTIGATE action where you gain ressources instead of clues.

I reckon there will be more useful cards in the future, where you might siphon off clues from other locations, or generate clues on locations, etc.

Edit:
I have not found anything in the rules preventing you from investigating a location where there are no clues. Hence, even if the "Burglary" card states "instead of discovering clues, gain 3 ressources", I would reckon that you can play it regardless of there being any at the location you are.
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Darth Hidious
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In the first scenario, the hallway has a shroud value of 2, but 0 clues.

What is the shroud value for?
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Pauli Vinni
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Burglary allows getting resources instead of clues.
Can you use burglary in locations that don't have clues?
 
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Darth Hidious
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In that case, what is the shroud value for?
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Phoenix Bird
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Because of the cards, Burglary, Scavenging and Searching for Izzie.

You could even use Dr. Milan Christopher if you wanted.

Phoenix
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Chris
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Presumably it's also future proofing against new scenarios or effects which may use that location set and place clues on the location via other means. Plus, consistency in card layout.
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Darth Hidious
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Thanks..I was only playing Roland
 
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Kaiwen Zhang
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Kesavanss wrote:
Thanks..I was only playing Roland


yeah it's stupid that you can't investigate for cover up if there's no clue in the room, it's not consistent with burglary
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Dee
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johncraven wrote:
yeah it's stupid that you can't investigate for cover up if there's no clue in the room, it's not consistent with burglary

It's consistent in terms of how you apply "instead" (on Burglary) and "when" (on Cover Up). Both words have dedicated sections in the RR describing how they should be applied. I don't think it's fair in this instance to say that their different use-cases are stupid. It might be fair to say that the difference between the two isn't all that intuitive, but intuition is a fickle friend at the games table. If it comes to talking about the value and implementation of having strict behaviours assigned to specific words, that's a common enough necessity in rules text.
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Darth Hidious
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Ok....so it's pointless for Roland, at least in the first scenario, to investigate the hallway (shroud of 2)
 
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S. R.
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He cannot do it, as he would not receive clues. The condition for the card would not be triggered, hence it would not be applicable.
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rich bran
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Some scenarios will add clues to locations
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mell444 wrote:
Some scenarios will add clues to locations


Curse of the Rougarou has this mechanic.
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Bobby Marino
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Keep in mind that some game effects make players drop clues. Investigating lets you pick them back up. So every location needs a shroud.
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Richard Johnson
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I could also imagine a situation where a treachery / monster effect could cause you to lose sanity based on the shroud level of your current location. Lots of possibilities for why there's shroud values on currently clueless locations.
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Lon Prater

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supermarino wrote:
Keep in mind that some game effects make players drop clues. Investigating lets you pick them back up. So every location needs a shroud.


Yeah, specifically the ELIMINATED game effect!!!
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Wiedewiet
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Can someone please quote me the rule that says you cannot do an Investigate Action when there are no clues at your location?

Im asking because I don't think this is the case. Could be I'm misinterpreting some posts in this thread. I understand you cannot trigger Cover Up when there are no clues at the location. But Burglary surely can be used in clueless locations?
 
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Richard
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Wiet wrote:
Can someone please quote me the rule that says you cannot do an Investigate Action when there are no clues at your location?


No one will be able to do that.
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D H
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Wiet wrote:
Can someone please quote me the rule that says you cannot do an Investigate Action when there are no clues at your location?


Nobody can, because you can always investigate, no matter how many clues there are laying about.

However, some effects that trigger off of investigations (or in place of investigations) do not work at zero clue locations. Right now the only one that this happens to is Roland's Cover Up; because Roland can only activate that if he would discover a clue, Cover Up cannot be triggered at a clueless location (as right there in its wording).

But you can use Burglary and Scavenging just fine in zero-clue locations.

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Matthew Sigal
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Some card effects can also make you drop clues, so it makes sense all locations have shroud indicators.
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Robbie M.
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Coren wrote:
Wiet wrote:
Can someone please quote me the rule that says you cannot do an Investigate Action when there are no clues at your location?


No one will be able to do that.

Because they're clueless.
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Kevin Witt
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I am in thus scenario now and it makes themetic sense to me, cover up is about either someone has covered up a vital clue and you have to see your way to seeing past it, or you are covering up clues. As far as I recall cards that let you investigate clueless rooms let you gain resources instead. As resources is very abstract it could be finding a pot and pan or a telephone. It's not a clue to solving the mission at hand, but something you can steal that might help you later.
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Joltin' Joe
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Gaffa wrote:
Wiet wrote:
Can someone please quote me the rule that says you cannot do an Investigate Action when there are no clues at your location?


Nobody can, because you can always investigate, no matter how many clues there are laying about.

However, some effects that trigger off of investigations (or in place of investigations) do not work at zero clue locations. Right now the only one that this happens to is Roland's Cover Up; because Roland can only activate that if he would discover a clue, Cover Up cannot be triggered at a clueless location (as right there in its wording).

But you can use Burglary and Scavenging just fine in zero-clue locations.



The Investigate Action can be chosen if there are no clues at the location, but in general an activated ability that says "investigate" cannot (Burglary is an exception because it is an "instead of" effect).

"An ability cannot initiate—and therefore its
costs cannot be paid—if the resolution of its
effect will not change the game state." (Rules Reference, pg. 7)

 
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