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Subject: Rockopolis ~ Deranged Review. rss

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Deranged
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Testing... Testing...

~Deranged Review~


Hello Wisconsin! Welcome to this Deranged Review!

Rockopolis was this totally gnarly game I had the pleasure of playtesting in Essen 2016 - and I sent a LOT of people there afterwards. So let's take it from the top!

And a one, and a two, and a one-two-three-four!

I'll be giving grades on several aspects of the game, such as discussed here.
For ART, I look at the big picture, and how that picture looks. EASE covers ease of play and learning curve, FLEXIBILITY covers the amount of free will you have and is therefore linked to replayability. FUN might be deceptive, as it's a gut thang, but I'll try and specify in the text, and COMPONENTS should be self-explanatory. I'll not say a lot about rules and specifics - you can find those out for yourself.


The Game Itself: Band-simulator
Start a band, practice, play gigs, practice, find bass-player, practice, practice, play more gigs, practice... First to record a demo wins!

ART mbmbmbmbmb
-The art of Rockopolis is really friggin' cool. Most if not all of the musicians are recognisable, or a hybrid of 2 famous people. Even those who cannot directly be identified have cool details, like Bad Religion stickers and possibly familiar tattoo's...

There's just always something to look at. The style reminds me somewhat of Roel Smit, who is probably the most metal illustrator alive. For those of you who don't get the Large, here's a sample .



EASE mbmbmbmb
-Ruleswise the game is not too demanding, so it's easy to step in. On the other hand I seem to remember not keeping score correctly...

The several tracks you need to keep track of can be a bit fiddly, but it's easy enough that it does not detract from the experience.



FLEXIBILITY mbmbmbmb
-We all know a game needs tension, and the tension in this game comes from the need to balance practicing with getting some new gear at the shop or some new members at the pub, with these last two options collectively known as "not practicing". Scoring some nice gigs will help you get your fame dial up high enough, and you'll need to practice to get a score high enough to ace these gigs, man.

The four different genres mean all the cards (players, instruments, gear, everything!) have different value for each player, which is really neat. One player could just play a killer gig while the other gets boo'ed off the stage after one song, depending on the venue and band genre. There's always that one guy who'll like it though, so you always get something out of the gig. By the same token, a punk guitarist has no need for a metal guitar, so he won't get as large a bonus as a metal guitarist.

In the end it's a race; but it's not a one-way highway, it's one of those races where you'll need to do ALL the things - and the right mix of moves (and a bit of luck) is what's needed to finish the race.


FUN mbmbmbmbmb
-Besides in the illustrations, the game is so stuffed with easter eggs you could probably feed a small country. There are references in the names of the venues and various other cards a-plenty, and while you don't need to get them to enjoy the game it'll certainly add to your enjoyment if you do.

Additionally, the actual playing of the game is fun! There's a bit of back and forth between the bands (#1), a sense of actual growth and thematically appropriate action all over the place.

COMPONENTS mbmbmbmb
-It's been a long time since I played it. I do not recall the components being anything other than good, but I'm not sure I had the finished product. Looked good, though!



Pro's
Fun!
Thematically sound.

Con's
... I don't recall any. I guess it might not be deep enough for the diehard gamers, but that's never really been a problem for me ^^.


End result:
Rockopolis is just plain excellent. [air guitar]

It's a lovingly crafted tribute to the Rock genre, and it shows. It is hilarious to play it, mechanically and thematically constructed to feel like the real thing, and lasts exactly long enough.

There's not really a lot to compare it with gamewise. The theme is strong with this one mb, even mb, so if you happen to know any boardgamer/musician hybrids, this is certainly the game to give them. It's just filled to the brim with Good Vibrations and Metal, and I for one am cleaning out some shelfspace for when it finally becomes available.

So on more time, can we hit it and quit?

As usual, please give your opinion in the comments .

Oh, by the way, I am Deranged. I like to have fun with (and around) boardgames, and have played many of them over the years. I've been furniture in my FLGS for years ^^. I tend to like old games; well, I tend to like good games, most of which have been around for bit ^^. I've written 78 reviews as of yet, which you can access here, and a handful of random topics discussed here. If you want me to write a review for you or recommend me a game, there's this neat little envelop near my avatar!

Many thanks to misters Sbragia and Franceschi, without them there'd be no review today . "De Gonz" Rose illustration up there by Roel Smit, I wish I could draw that well.

googoo

#1: Evil woman stole my bass player :/.
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JS
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This is a great and funny game especially for musicians (like me). I got a lot of déjà-vus.
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Deranged
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The Kickstarter still needs a lot of money, you guys! It's all or nothing, so please make this happen
 
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