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Subject: FAQ: You cannot undo a player's last move rss

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Brian Henk
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One rule that isn't covered very well in the rules, but is important, is that a player cannot undo either of a player's last moves from their previous turn.

The Move action consists of swapping two sets of tiles. Neither of those two swaps can be reversed until that player takes another turn.
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John Fleming
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Brian, the rule erratum you propose requires expansion and clarification. It appears to be something of a well-intentioned -- yet makeshift -- idea to address a particular gameplay tactic that was not anticipated prior to the game's publication.

Specifically, consider a 3-player game among Adam, Bill and Charles. Adam being well ahead, Bill and Charles conspire to overtake him. They agree that whenever Adam exercises a Move action, one of them (say Bill, firstly) will perform a subsequent Move action that exactly reverses (and thus cancels) Adam's action. This will allow Charles on his turn to "catch up".

If Adam on his next turn again exercises a Move action, Bill will then perform his own action to "catch up", while Charles (per his pact with Bill) will then perform a Move action to reverse Adam's action.


So in 2 turns Adam makes no progress, while Bill and Charles each progress to overtake Adam.

OK. But the rule erratum you're adding has its own problems.

(1) Firstly, in a multi-player game, how are the players' Move actions to be recorded?

For in something like a 6-player game, if the first player performs a Move action, how are the particular tiles involved to be remembered by the time a later player (like the sixth player) takes a turn?

(2) And if we accept that one player cannot exactly reverse either of a previous player's Move actions, can multiple players do it?

Example: Tile X sits above tile Y, and Adam exchanges tiles X and Y. Bill, Charles and Dan now conspire to help fellow players Ed and Frank. Bill exchanges tile X with its eastern neighbor, and tile Y with its eastern neighbor. Charles now exchanges tiles X and Y. Dan now exchanges tile X with its western neighbor, and tile Y with its western neighbor.

So now the tiles are exactly as they were prior to Adam's turn. Adam's Move action involving tiles X and Y has been completely negated, even though no one player was responsible for that negation.

In summary I should think this game has good potential, but a few things need to be "tightened up". Perhaps adding an updated rulebook to the Files section (or at least a FAQ) would help in that regard.

Best -- John







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Brian Henk
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Hi John,

Thanks for posting your question! This rule has actually been in the game for a long time, but we just forgot to put it in the rulebook. It's not meant to be something you actively consider during the game, but more of a way to avoid some less fun situations like a stalemate at the end.

canaras wrote:

(1) Firstly, in a multi-player game, how are the players' Move actions to be recorded?

For in something like a 6-player game, if the first player performs a Move action, how are the particular tiles involved to be remembered by the time a later player (like the sixth player) takes a turn?


Good question. If the tiles involved in a player's last move are moved themselves, then we'll say there's no way to undo that move. If players can't remember a player's last move, then they don't need to worry about whether it was undone. This supports the idea of not actively worrying about this rule until a situation arises where a player feels it's important.

canaras wrote:

(2) And if we accept that one player cannot exactly reverse either of a previous player's Move actions, can multiple players do it?


If Bill, Charles, and Dan really want to spend their turns doing this to poor Adam, it's perfectly legal. Somehow I expect one of them will do something to bring themselves closer to victory instead though. But the rule is that a single player cannot undo either part of a single player's last move action.

We have an FAQ that we'll post soon and we'll make sure to add these clarifications to it -- thanks for taking the time to help clear this up!

Brian

 
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John Fleming
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Brian thank you for your prompt (within 2 hours) reply.

Actually the problem involving reversal of a Move action is a bit trickier than I first considered. For while our group first considered placing colored cubes atop the 4 tiles involved in a typical Move action (to temporarily "mark" those moved tiles), we came to realize that a player could exercise a Move action involving not 4 but 3 tiles.

This presented a complication for us, concerning whether to mark 3 or 2 tiles.

Yet I agree with the general sense of your kind replies to my questions, and believe it's merely a matter of "nailing down" some of these edge-case situations to provide the precise rule set your game deserves.

Thank you, and we look forward to your published FAQ.

-- John
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