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Subject: Good with 2? rss

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John Rogers
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Yakima
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Anyone play this with 2 yet? Just wondering about the dynamics before I suggest it as a 2ply option with my wife.

Thanks.
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Tom Russell
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John Rogers wrote:
Anyone play this with 2 yet? Just wondering about the dynamics before I suggest it as a 2ply option with my wife.

Thanks.


2P has a different feel than 3+. In our experience, it's much, much nastier.
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"She comes out of the Sun in a silk dress runnin' like a watercolor in the rain."
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I just built mine and plan to try it solo tonight. Should I set it up for three players then?
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Tom Russell
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Sagrilarus wrote:
I just built mine and plan to try it solo tonight. Should I set it up for three players then?


I would probably go with three for a solo play, yeah -- emergent alliances and butterfly effects are a signal feature.
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Cole Wehrle
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tomrussell wrote:
John Rogers wrote:
Anyone play this with 2 yet? Just wondering about the dynamics before I suggest it as a 2ply option with my wife.

Thanks.


2P has a different feel than 3+. In our experience, it's much, much nastier.


+1.

Two player games also tend to be very, very close until the moment where something snaps and then things quickly become a blow out. Figuring out exactly where that breaking point is can be pretty tricky. Thankfully the games are also pretty fast with two and its easy to knock out a few games in a single session.
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Jason Stone
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John Rogers wrote:
Anyone play this with 2 yet? Just wondering about the dynamics before I suggest it as a 2ply option with my wife.

Thanks.


I tried it with my brother, and found it somewhat disappointing. The mechanics are great, but I felt like it was very hard to get much going in the supply chains when smugglers were scarce. I'm eager to try it with more players!
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