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Subject: [WIP] Metropolis rss

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Paul Wellington
United States
Wisconsin
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I posted my Metropolis architecture themed card game earlier this year but I have made several changes since. The biggest complaint was lack of player interaction. Well I have created a new version that solves this problem.

Here's a loose overview:
- 2 card types, Design and Material cards
- 4 Materials; Timber, Metal, Concrete, Masonry
- Object of game is to build opponent's cards before they build yours
- The first player to reach 15 or more Status (by building Designs) loses the game
- Two phases per turn; main phase (build, plan Designs, use effects) then draw phase
- During draw phase you draw one Design then Materials equal to the number of Designs on your field (planned Designs)

Anataomy of a card:
- Upper right; materials needed by opponent to build your card
- Lower right; Status (value of card)
- Lower left; architect of design
- Effects; some effects cost materials to activate

Some card examples:

Designs




Materials

 
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