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T.I.M.E Stories» Forums » Variants

Subject: Super Agents: A 2 Player Varient rss

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Select your 2 Agents.

Play with these rule changes:

1) With 2 players: They have 2 more health each aka if their health is 1 it is 3, 2 it is 4, 3 it is 5. Armor values remain the same.

2) Red locks do NOT lock Agents. They can decide to leave by expending 1 TU to move.

3) The Receptical that can move from locked space can immediately decide to move after reading the card for FREE if he is with another agent or for expending 1 TU if he is alone. No TU expenditure. It still takes him extra TU's to move if he's by himself in any other situation though.

4) The Time Captain Die will only result in a loss of 1 or 2 TU, no longer 3. If you roll a 3 count it as 2 TU.

That's about it. Let me know what you think!
 
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Jack Spirio
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So you never fight if there is no reward
 
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