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Star Trek: Attack Wing» Forums » General

Subject: What we want to see in STAW 2.0 rss

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Dan Ray
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Let's assume for a moment the rumors are true and next year STAW 2.0 will be released. What changes would you like to be made to the game?
 
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navy 2001
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whats STAW 2.0? and if its real..will i bealbe to use my ships still???
 
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Trueflight Silverwing
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A lot of rules and text clarifications, but no real changes. I would like to see new starter sets that are faction oriented though instead of the generic 3 ship one we have.

navy 2001, it's a "what if" scenario. There is no word of one actually coming and it is unlikely that one ever will.
 
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Peter Knapp
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Autarch wrote:
Let's assume for a moment the rumors are true and next year STAW 2.0 will be released. What changes would you like to be made to the game?


Which rumours?



 
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Franck Manzetti
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New(s) rule(s) for Torpedoes like :
- Ship roll 1(or 2) less defense die(ce) against Torpedoes so the card's text stay the same.

- or 360° arc for torpedoes
 
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David Montgomery
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1) Keywords on cards such as once per turn, reusable, aura, only affects your ships, etc.
2) Captain bonus for being on their ship, i.e. Talent Kirk on Tinyprise, Janeway on Voyager, Picard 9 on Enterprise D, Picard 8 on Enterprise E.
3) A unique symbol for limit one per ship. Saves typing.
4) Add firing arcs to ship icons on ship cards.
5) Prevent massive stacking of dice (attack or defense).
6) The most important thing, a conversion kit for every single item produced to date.
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D. Scipio
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- More elements from Armada less from X-Wing
- Focusing on ship classes not indiviual ships
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Typheron Joyzxqk
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pedro_ak wrote:
Which rumours?


The same rumours that have been floating about since the first FAQ showed up further fueled by a pic of someones iphone with a e-mail message from wizkids on it saying that they have an announcement about STAW coming up that "addresses concerns".

As for what would be nice in a V2.0:
mathguy6189 wrote:
1) Keywords on cards such as once per turn, reusable, aura, only affects your ships, etc.
2) Captain bonus for being on their ship, i.e. Talent Kirk on Tinyprise, Janeway on Voyager, Picard 9 on Enterprise D, Picard 8 on Enterprise E.
3) A unique symbol for limit one per ship. Saves typing.
4) Add firing arcs to ship icons on ship cards.
5) Prevent massive stacking of dice (attack or defense).
6) The most important thing, a conversion kit for every single item produced to date.


Hit the nail right on the head there David.
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David Blauvelt
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1. New point system
2. Faction Pure
3. Faction themes (ie Federation "Helpfulness", Klingon attack die modifaction)
4. Rule and card text consistency.
5. Maybe some kind of objective card that can change victory for a faction. (optional use)

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stefano magliocchi
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New booklet rules, with errata and clarifications.
Faction pure.
New rules about photon torpedo (the best weapon of the saga treated like a pebble).
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Thomas Plummer
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General point rebalancing, taking into account maneuvering and special abilities on ships.

Rewriting rules text to be consistent and clear. Every instance where a thing is once per round, for instance, should use the same wording, and never deviate in order.

release of some OP only cards such as Hood Riker to retail ships.
 
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Fred Buchholz
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Faction pure by ship, (can have different ships from different races etc. but each is faction pure)
And make torpedoes work (area damage, all go to timers, etc)
 
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Justin Hare
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Most of what I want is covered by earkier posts.

-Simplified text through keywords
-No difference between attacking in combat phase or out (for spending tokens or getting cloak defense) to make that ruleset simpler and incentivise low skill captains.
-Free action cards don't provide actions not normally available to ships (goodbye Dukat and Picard on everything)
-Ship pure
 
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Bwian, just
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I'm not sure I can think of too many changes needed for the rulebook itself. Obviously they could include new factions, time tokens, and new card types like Admirals and Resources: incorporating all these into the base rules would help streamline things. But the basic rules themselves are pretty good, IMHO. The errata and clarifications are mostly related to card text, after all.

If they're going to overhaul the cards, that could address some real problems. That's a pretty trick, though: there are a lot of cards out there, and I wouldn't relish the hate mail from either end of the spectrum. Casual players would complain about having to buy a giant deck of Dominion cards so they could play the two Breen ships they picked up. Serious collectors would bemoan the fortunes spent on rare cards like Gen Khan that would now be available for a song.

(And I'll say, if they choose to go with faction purity, I welcome our new Federation Overlords. Stock up on root beer.)
 
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navy 2001
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Dren608 wrote:
Faction pure by ship, (can have different ships from different races etc. but each is faction pure)
And make torpedoes work (area damage, all go to timers, etc)


i hope not..because then i cant use seven of nine from voyager on my Borg Cube
 
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Robert Wood
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Seven from Voyager (and the Delta Flyer) would likely be errata'd into a dual faction under a case like that.
 
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David Montgomery
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Ship pure is best left as is, a rule that some people can play and others can chose not to. There's no reason to mandate it.
I think that out of faction can be changed, but it shouldn't be eliminated.
 
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Matt I
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I would like to see the faction penalty be increased to maybe 3 or 4 points.
 
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Sodoff Baldrick
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For OPs I would like ship or even fleet pure become the standard, unless part of the scenario special rules, ie Matter of Honor. Though I wouldn't mind seeing an increase in the faction penalty either.
 
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David Montgomery
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In order for any kind of purity to become the standard, we would need universal faction cards. By that I mean cards that could go on any faction. Simple cards like a weapon booster, a shield booster, an evade boost, slot converters, extra forms of movement or movement changers, etc.
Without that, Feds are king right now. Yes, scenarios change that, but straight up, Feds win because they have the most toys, and the most good toys.

If you go to Fleet Pure then the Xindi, Ferengi, Bajoran, and Kazon are basically unplayable. I don't think anyone wants that regardless of your thoughts on the specific factions in question.
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Sodoff Baldrick
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mathguy6189 wrote:
In order for any kind of purity to become the standard, we would need universal faction cards. By that I mean cards that could go on any faction. Simple cards like a weapon booster, a shield booster, an evade boost, slot converters, extra forms of movement or movement changers, etc.
Without that, Feds are king right now. Yes, scenarios change that, but straight up, Feds win because they have the most toys, and the most good toys.

If you go to Fleet Pure then the Xindi, Ferengi, Bajoran, and Kazon are basically unplayable. I don't think anyone wants that regardless of your thoughts on the specific factions in question.



I don't think that argument holds the same argument that it used to. The biggest issue used to be access to BS with Dukat and Picard. Now Both Romulans and Klingons have access. Klingons even have two ways to have reliable BS. As far as adding slots, Romulans have a couple ways to add Tech which make sense because it's their thing. Klingons have two Captains that add crew and Cryogenic Stasus if more are needed.

Where I would like to see more of the main factions get access to shield upgrades that is limited to Fed ships in mixed play anyway. Romulans have some great secondary weapons and except the D7/Raptor Klingons already have high primary weapons. The Dominion isn't doing bad though the Breen could use a Disruptor upgrade but plenty of room for more expansions.

As for the smaller factions Kazon are absolutely playable in faction pure. Ferengi have a rough road but there is room for more expansions for them. Bajorans have some tools available, and everyone forgets that DS9 is a Bajoran ship. They are not going to be top tier, but they could have a chance in the right scenario. The jury is still out on the Xindi, half of their expansions haven't been releases yet. Even among mixed faction venues Bajoran and Ferengi ships are barley seen unless it is as a blind.

I have yet to see Picard, Dukat, and Spock manning their Marauders. In mixed faction they are still flying the big guns, because it is too easy for people to resist.

It is easy to say that Federation is King. Yes they have a lot of options, but they are still limited on points so they can't fit all of the toys on the table at one time.
 
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navy 2001
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all this talk about "fleet pure" and "faction pure" i will not bealbe to use sevan form voyager on my borg stuff D:
 
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Larry DeStefano
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I myself like what I see in the suggestions. As far as pure/mixed I say leave it in the rules and let the players decide how they wanna go. Kind of best of both worlds. Would think a better point costing formula would help solve a lot of issues. and a standard text format for the cards would be good as well.
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Steven Redfearn
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Re:
More Large-based ships. Warbirds, Negh'vars, Dominion Battleships, etc.
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Mike Sten
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what does "bealbe" mean? I have seen the word twice so far and Google seems unable to tell me what it means
 
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