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King of Tokyo» Forums » Variants

Subject: Just a crazy variant I thought of... rss

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Rodrigo Santos
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The "UNNECESARY LONG" Intro

So... I love the simplicity of KoT. It's a great game and it shows in how anyone can enjoy it's straight forward yet engaging mechanics. When I learned of KoNY I thought it was gonna improve on the formula, and even though it did in a way, it also changed it. It's still a "King of..." game, but it's different enough that it feels a different game at times, not meaning to say that's a bad thing, just not what i was expecting.

Personally even though I like the new mechanics, KoNY takes out what I think makes KoT great. The main aspect of KoT I liked is the cards. I know KoNY has cards but it has SO many other things I've seen the cards take a step backwards over the rest of the stuff in KoNY. In the base game, long time ago before we ever heard the words "Evolution" the cards where a way to evolve your monster. When I hear people complaining about that every monster feels the same I think I never thought about that, since I found fun how I could build/customize a diferent monster each game by buying cards(yeap I'm all 'bout the Energy XD).

PowerUp Expansion it's cool but I still didn't like the mechanic. I mean, true it gives the hearts you roll a meaning in Tokyo but the hearts ain't something I think needed work in KoT, they are as straight forward and usefull as the claws and energy... the numbers on the other hand I think needed a little help.

After all if you get a Claw you DAMAGE... a HEART you HEAL... a ENERGY you ENERGIZE... a 1, 2 or 3 you do nothing.

Why would I go for 1, 2 or 3 when I can either DAMAGE, HIT or ENERGIZE?

With PowerUp Expansion every time you roll 3 HEARTS you get to evolve, and thats great but HEARTS are already good enough... they keep you alive, but after the Expansion they also evolve you... numbers are even less important now.

At the same time, the PowerUp Expansion makes the game even MORE luck based. You might get a very big/permament powerup or just a simple/temporary one... and that can make you lose the match (I can't stress enough I still like it though).

Once 2nd Edition was announced I thought everything was going to be iron out. And I realize that not only it's the same game, not taking into consideration what we learned from KoNY or the PowerUp Expansions but we got CyerKitty instead of CyberBunny and no more Kraken!!!*(RANT BELOW)

Appart from that, 2nd Edition brought nothing new to the table... I get that it was mainly because of the app... but it feels like a missed oportunity. I admit most of the cards text was GREATLY improved but the art is hit and miss... the original wasn't bad... and the new one, even though most of it IS good, I can't help to think that "WINGS", "STRETCHY" and "PLOT TWIST" (see RANT BELOW regarding Bunny) are WAY better in the original.

Anyway...

*ANGRY RANT IN 3...2...1... CyberBunny and CyberKitty are not that different, but the brilliance behind CyberBunny was that bunnies are not naturally evil so having a Bunny in a Cybersuit was and excelent idea... if you gotta switch it I would have gone with something like a Hamster in a huge CyberBall/Wheel or something like that XD... if it has to be a cat, make it like Mr Tinkles from "Cats & Dogs" movie and the Kraken... a Cthulu based monster that fits perfectly with the theme change for something that looks like a Darkwing Duck Villain... I'm so disapointed... but know you can get it if you buy it separetdly. Why not doing that with the Space Penguin, keeping the 2nd edition closer to the original with the Kraken/Cthulu. Anyway... Sorry, RANT's OVER... let's move on.

The Variant

First of all, if you read the intro... thank you for your time, maybe now you know a little bit where I come from, and why I thought of this variant XD...

The main difference in KoT and KoNY is their resources. The game changed 3 of the six faces of the dice. And I think the idea is great, after all going for numbers is not that great. In fact you need 3 numbers to get something usefull while just 1 Claw, 1 Heart or 1 Energy provides usefull stuff to you. Granted once you get 3 numbers of a kind they get you the resource that wins you the game, but is it really worth it?

But what if those numbers actually let you get more powerfull stuff... what if those numbers could really mess up with your opponents? That would change everything...

For this variant each player would need 2 decks of evolutions. The Temporary deck and the Permanent deck. They CAN be faced up (to show you what you would get) or down (to make it more random) either way works... at the same time I suggest always having # cards = to the # players +1. That means that in a 4 player game for example you would get 5 cards in the table instead of 3, this opens up the strategy A LOT... giving you more stuff to do or get (this is intended to "fix" the no buildings in KoT as KoNY has more options on the table, and some of the cards in KoT are actually similar to the building tokens anyway).

What if everytime you rolled a:

1+1+1 you get 1 STAR but also the chance to get a TEMPORARY EVOLUTON

2+2+2 you get 2 STARs but also the chance to get either a TEMPORARY EVOLUTION or a PERMANENT ONE (you pick either deck, if you chose to have the evolution decks faced up you can build a strategy around the options too)

3+3+3 you get 3 STARs but also the chance you destroy an opponent's EVOLUTION CARD (this could be extended to any permament card but might be too powerfull XD)

This mechanic gives each number a reason of being not only STARS and since you get to evolve while rolling them you become stronger too and can mess with oponents. More interaction between monsters is created while rolling numbers and at the same time, rolling 3's could help with the chaotic aspect of people buying too many cards.

Let me know what you think...

And keep playing games!

Cheers
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Grarrrg Grarrrgowski
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Rasdel wrote:
What if everytime you rolled a:

1+1+1 you get 1 STAR but also the chance to get a TEMPORARY EVOLUTON

2+2+2 you get 2 STARs but also the chance to get either a TEMPORARY EVOLUTION or a PERMANENT ONE (you pick either deck, if you chose to have the evolution decks faced up you can build a strategy around the options too)

3+3+3 you get 3 STARs but also the chance you destroy an opponent's EVOLUTION CARD (this could be extended to any permament card but might be too powerfull XD)

First thought is that the better options should be on the Lower numbers. Gives a little more chance for strategic thinking.
Second, I personally wouldn't bother with destroying opponents Evolutions. Interaction is nice and all, but this may be a bit harsh. Maybe limit it to Purchase Cards only, and limit the cost of what you can destroy based on just how many of X number you rolled (3 of a kind > destroy a cost 3 or less, 4 of a kind > destroy a cost 5 or less, etc...)
Lastly, not every monster gets equal amounts of Temporary and Permanent Evolutions, and the Halloween expansion throws Gift Evolutions into the mix as well.

Maybe something like (all Evolutions in one stack, all VP as normal):
1+1+1 > Look at the top 2 Evolutions of your stack, you gain one, put the other on the top or bottom of stack
2+2+2 > Gain the top Evolution of your stack
3+3+3 > Look at the top 2 Evolutions of ANY stack, put one on the bottom, and the other back on top
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Rodrigo Santos
Uruguay
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You are definitly right. I didn't remember the amount of Temporary and Permanent Evolutions per monster (that's what happens when you always play the same one XD)... and I don't own the Halloween Expansion so I wouldn't know about that one either, thanks for the clarifications.

Anyway, I like your thoughts and think they are all completely valid.

Quote:
1+1+1 > Look at the top 2 Evolutions of your stack, you gain one, put the other on the top or bottom of stack


I like this variant, you are right in stating the the lower numbers should get better abilities. Never thought of that.

Quote:
2+2+2 > Gain the top Evolution of your stack


Simple and straight forward.

Quote:
3+3+3 > Look at the top 2 Evolutions of ANY stack, put one on the bottom, and the other back on top


I think this is pretty cool too. The idea of controlling the oppponents evo deck could be interesting.

I still think that destroying cards helps when someone just buys too many and the games goes nuts. I must take into consideration that this doesn't happen that often, and to be honest it feels gratifying to destroy oponents cards. But I also agree that maybe it should be regulated with how many dice you roll (your option is very interesting, I should try it out).

Thanks for your time. Cheers
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Michael Nerman
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Good idea! For the most part, I like Graaargh's changes, but I do think having 333 destroy an evolution is cool. What if it was "choose an opponent. They choose an evolution to discard"?

One problem I see with this variant is that it's going to make going for points a stronger strategy. This might be fine, as KoT is a self-correcting game. In other words, if no one wants to attack, that is the best time to attack.

Would rolling three hearts still get you an evolution card? I suggest not, since that will help make attacking a better strategy.
 
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Michael Nerman
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grarrrg wrote:
3+3+3 > Look at the top 2 Evolutions of ANY stack, put one on the bottom, and the other back on top

How about:
3+3+3 > Look at the top card of *each* monster's deck. You may put any of them on the bottom of that monster's deck. Although I wouldn't suggest this with more than four players.

Note that any evolution deck manipulation will hose Megashark, since his Surprise Attacks will rarely work.
 
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Grarrrg Grarrrgowski
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The "look at stack, may place on bottom" was a quick/weak alternate to destroying things. Not sure what else much you can do with Evolutions that doesn't get you one, or that doesn't make the "good" option "stupid good".
nerman8r wrote:
Good idea! For the most part, I like Graaargh's changes, but I do think having 333 destroy an evolution is cool. What if it was "choose an opponent. They choose an evolution to discard"?

If we're going with destroying/discarding, I'm thinking it should probably be the 2+2+2 option.
If we put Destroy on the 1's, then no one will go for it early game, and will only do it late game if they NEED to get rid of an opponent's, or if they get 'stuck' with 1's.
If we put Destroy on the 3's, that solves the early game issue, but might give the 3's TOO much power mid/late game.

1's > look 2, keep 1
2's > opponent discards one of theirs
3's > take top Evo
nerman8r wrote:
Note that any evolution deck manipulation will hose Megashark, since his Surprise Attacks will rarely work.

I don't have PU:NY, so don't know any of the cards, or new/weird interactions.
 
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Rodrigo Santos
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Quote:
Good idea! For the most part, I like Graaargh's changes, but I do think having 333 destroy an evolution is cool.


Glad you liked it! Yeah Graargh's ideas are polishing the main variant... if he doesn't mind maybe after our brainstorming I could add them to the Main Post (of course giving credit for it)

I like the idea of 2+2+2 being the most powerfull.

Quote:
1's > look 2, keep 1
2's > opponent discards one of theirs
3's > take top Evo


This might work just great!

Quote:
Note that any evolution deck manipulation will hose Megashark, since his Surprise Attacks will rarely work.


I should look into that, cause I don't have it either
 
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