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Evolution: Climate» Forums » Variants

Subject: Ckimate track rules variant rss

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Jonathan Phillips
United Kingdom
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So after a couple of plays in really enjoying the game. One thing we have found though is that the climate track doesn't move much and we have only had a couple of events trigger....
We were thinking of house ruling the game so that the climate track moves equal to the amount of symbols rather than the default one.
For example if one card with 3 frost symbols is revealed and one with a sun it would move 2 on the track. I would need to work out if it triggered events on the way or just skips over them.

Anybody tried this or have another variant that died something similar?
 
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Ariel
Chile
Vina del Mar
V. Region
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If a game needs it, I feel forced to create and implement some variants.
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This will bring a more chaotic experience. If players can't "predict" the climate track movement, one to the left/no movement/one to the right, the game will lose strategic value. 2 events per game is normal, and with more experience players will move the climate more frequently, in order to take advantage of available events and surprise the oponents plans/preparation.
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Pierre Beri
France
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This going to be very swingy.
Try something like – if the difference is equal to 3+, move the marker by two zones instead of one

and

If the marker is in the hot/cold half of the board, respectively, systematically add 1 hot/cold icon to the pool every round.
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Francois L-C
Canada
Near Montreal
Quebec
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Re: Climate track rules variant
When they were playtesting the were using a condition to allow double movement of the climate track, but I don't remember exactly what it was but it was something along these lines (Dom will surely chime in and correct me anyway):

If the number of sun symbols was double or more the number of snowflake symbols, move the climate track two space to the hot end.

If the number of snowflake symbols was double or more the number of sun symbols, move the climate track two space to the cool end.

But at that time, the climate track had more spaces on it, so I don't kno what it would do with the current climate track.
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Matt Parker
United States
Saint Charles
Missouri
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I wonder how many players you had that game. More players seems to move the track less. I've played with five and it was rare that the Climate track moved at all. I imagine with only two or three players that it would be moving more often.
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Dan Zielinski
United States
Jenks
Oklahoma
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beri2 wrote:
If the marker is in the hot/cold half of the board, respectively, systematically add 1 hot/cold icon to the pool every round.


This is the one that my group have been playin' around with. The Climate Marker having two sides with both symbols makes it very easy to remember.
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Ariel
Chile
Vina del Mar
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If a game needs it, I feel forced to create and implement some variants.
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rent13579 wrote:
beri2 wrote:
If the marker is in the hot/cold half of the board, respectively, systematically add 1 hot/cold icon to the pool every round.

This is the one that my group have been playin' around with. The Climate Marker having two sides with both symbols makes it very easy to remember.

During playtesting I propose a similar variant to be applied in 2 player sessions:

- The climate marker begins at the center without any facing.
- The first (and each) time it moves will be oriented to show the correspond climate icon where it goes (sun if goes toward the hot side and viceversa).
- This icon will be open info and added to the icons in the food cards played by the players.

This'll work like a third neutral player in two player games, in order to avoid a very common "static" climate marker, because with only two players is easy to control it.
 
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Jonathan Phillips
United Kingdom
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Thanks for the suggestions guys. I agree that it probably would be very swingy but I like the midway points you have suggested I will give it a few more plays as it is and then thinking about adding something in.

My first 2 plays have been with 6 and 4 and the 4 did move more than the 6 (which didn't move more than 1 space either way). My next will likely just be with my wife so I will let you know how that goes.
 
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Dominic Crapuchettes
United States
Bethesda
MD
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My favorite variant is to place a number of icons equal to the difference in the Watering Hole for the next round. So if there are 2 Snowflakes and 5 Suns, then the next round will have an additional 3 Suns added to the total. This way of playing accounts for momentum in the change of climate.
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Pierre Beri
France
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So if the next round you have 2 snowflakes and 1 sun, you get a total of 2 ice and 4 suns. Do you, again, add 2 suns to the total of the next next round or count only the printed suns and flakes?
 
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Dominic Crapuchettes
United States
Bethesda
MD
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You can play either way. If you carry over icons from previous rounds then it is harder to change the direction of the climate, but not impossible. The end result is that the movement of the climate will be determined by the total sum of all climate icons over the entire game.

If you don't carry over the difference into future rounds then it will be easier to get the climate to change directions. This is the way I would play, but I don't think it is inherently better or worse then the other option.
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Doug Birdwise
Canada
Ottawa
Ontario
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Our group of 5 recently played the game and found the climate marker moved only 2 spaces in either direction from the temperate central position during the game and never entered the very hot and very cold spaces. Climate changes played very little part in the game.

The suggestion to move 2 spaces if the difference in the quantity of suns/ snowflakes is 3 or more seems to be a potential variant to have climate play a more significant role in the game. I will suggest this variant for our next game.

 
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