New South Wales
originally published here, do not replicate without permission or attribution:
Synopsis: You are creating a Dungeons and Dragons character. You will draft dice to give your character stats, buy equipment, and watch them grow over the course of 12 rounds.
You will win this game, if you have garnered the most points by maximising your character. You have several notes to hit, including trying to create certain scores for your six attributes based on your class and ensuring your backstory is represented by placing dice of particular colours in target slots. You will also collect equipment, skills, and traits can augment your character or give them scores.
At its heart, this game is about drafting dice. Each turn, the lead player will roll a set of dice equal to players plus one, and line them up in numerical order. They are placed on initiative cards, and each player can pick one in turn order. This means players who pick low numbers will have first chance to buy cards from the market, even while action depresses the value of the attribute they’re appended to.
With each round, you will have a chance to buy one card from the market, with a surprisingly limited amount of gold. Weapons can give you powerful advantages, but you can only hold two hands worth at any time. Armour comes in sets give you points the more of them you have. Traits are end of game scoring bonuses you can chase, and skills are actionable abilities will modify your alignment in use.
Commentary: Let’s be honest, if the high concept of this game didn’t immediately sell it for you, this game is not for you. One of the massively fun elements of starting a campaign is making your character, and this gamifies it for you.
What is even better is there is a good game here on top of it. You do require some forward planning and analysis, but never so much as to catch you in total analysis paralysis. The play is intuitive and direct, meaning all your options are easy to discern and their purpose.
I love the artwork in this game. The colour scheming is incredibly eye-catching, giving a deep and rich experience of character creation. The saturated colours and the diversity of coloured dice create a particularly pleasing palate by the time you finish. Another noteworthy artistic highlight is you can choose the gender of your character (albeit, the game assumes a gender binary, but baby steps okay) by flipping the board to the side of your choice. The gender markings (barely existent) for the dragonkin are worth checking out.
You could very easily run a campaign using these generated characters, and it takes less time to do it than you would normally do for reals. I even think the dice drafting idea might be a great way to communally build your characters anyhow.
Verdict: This game takes character creation, and gives it to you in a fantastic package.
- Last edited Fri Feb 3, 2017 3:21 am (Total Number of Edits: 2)
- Posted Mon Nov 28, 2016 9:09 pm
Great review, I would love to see an expansion where you can take your character for a run.