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Team Hull Breach!
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Rhode Island
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Please use this thread to post errors with your game, or mistakes you have found. We can either clarify the issue, or get it fixed, but eitherway we have to know about it first!

We appreciate any feedback you have for us and it's all to make a better game for everyone!

Thanks,

Daniel Auxier
NSB Games
 
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Team Hull Breach!
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The 'Privateers' Event Card marked incorrectly for it's parent deck. It is marked as Colonial Only and resides in the pre-con for one of the RDF decks.

Please continue to play the card as is packaged, treat it as a general card instead. However, if your using custom deck rules, then play the card as if it were Colonial Only.

I have made this note to remind myself I need to look into this, and get it fixed next run. Also, I hope it gets people started logging possible errors .


Dan Auxier
NSB Games
 
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JD Winterborn
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There is one other card out-of-place in the Stellar Tax Gate deck, it contains a card marked as RDF only, the Picket Admiral. Again, please continue to play the card in the SGTB deck, treat it as a general card instead. However, if you're using custom deck rules, then play the card as if it were RDF-Only.


Todd Holiman
NSB Games

 
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JD Winterborn
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North Carolina
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We have located one more manufacturer's gaffe - On the Pelican class Freighter, there is an extra word in the On Mission Trade action. Ignore the word "Either" in that text.

Todd Holiman
NSB Games
 
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JD Winterborn
United States
North Carolina
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Found another bit missing from the printed rulebook: How to handle Event cards.

All event cards have a small notation in white text which tells you when the card can be played. Most can be played either during a specific phase of the game, or at any time. Some event cards can be played during your opponent's turn. Others must be played at the start of an engagement. In the event of multiple commanders playing event cards, the Attacker's event cards are generally resolved before the Defender's event cards, unless a specific card states otherwise or an effect has the word "Immediately" in it.

Anytime an event card is played, the commander who played it will roll one volley die. If the result of that roll is either a natural one or a natural ten, then the critical result on the card is read and executed. If the results of the Roll is 2 through 9, the nominal result on the card is read and executed.

Long-time players of Hull Breach will recognize that this is the same mechanic that has always existed for Event cards.

Keep in mind that there are some cards in the game, such as the Counterintelligence Annex module card, which will modify these results. If those cards are in play, make sure to account for them.
 
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