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Imperial Settlers» Forums » General

Subject: How does it come alive? rss

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Marty Strubczewski
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Mechanicsburg
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I tend to get the "alive" feeling more from 51st State Master Set. Have you tried it?
 
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Alex Kamin
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Cracov
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I got that feeling from the beginning of second play
 
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Mike Hunnicutt
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I'm primarily a solo player and have experienced this problem with most games I play. I recently found that, if I narrate my actions or think out loud, I tend to be more immersed in the theme. I think this emmulates some of the table talk that helps bring the theme to the front when playing games with other people.
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Sebastian Zarzycki
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Poznan
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the_demolished_man wrote:

Does it ever come alive? Do you ever get to the stage where you think "ah, a stone mason" rather than "ah, a formula for turning a particular resource into a different resource"?


Not really. It's very mechanical and how the cards are named/what's on the picture vs how they work is rarely connected, so no wonder you just look at the numbers after a while. But it's just that kind of a game - (largely) solo optimization. I'd say the "setting" is there, there's just no theme. You either accept it and take the game for what it is, or not. If you want thematical card games, FFG is your direction. Or, apparently, Terraforming Mars.
 
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Tom Chappelear
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Innovation, oddly, works amazingly well for me as an odd abstract mini-civ game. We always end up trying to think through the history of the world where the side with Nuclear Power loses to someone still reliant on Agriculture and Philosophy, or something...
 
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