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First Class: All Aboard the Orient Express» Forums » Variants

Subject: Solo Play rss

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Martin Boisselle
Canada
Boucherville
Quebec
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Within the realm of color, the shadows often assume responsibility for the awkward shine of yellow.
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I was thinking of a way to make this play solo, without a dummy player.

Action cards

Instead of 3 rows of 6 cards, make it 4 x 4.
On your turn, take any action card of your choice and remove all cards in either the same row or column (your choice).
Once you've taken 3 cards, as the original game, move to the next round.



Scoring

Use the base points and add the extra points depending on the modules you are using:



Base points (depending on difficulty level):

Easy: 30
Medium: 40
Hard: 50
Hell: 60

Module A: 15

Module B: 30

Module C: 15

Module D: 20


If you reach or go over your fixed threshold, you win!
Module E: 25



For module C, you must use a dummy recipient for a character card and the fingerprint tokens. You'll verify your final tokens against this player....
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Ken Thibodeau
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I'm curious to know if you playtested it. I just tried it this morning and scored 145 points with modules A + B on my very first game. Either I played wrong or the target totals are off.
 
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Martin Boisselle
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Boucherville
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Within the realm of color, the shadows often assume responsibility for the awkward shine of yellow.
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I'm going through and reevaluating the scores.
They were estimations, rough and inaccurate.

After a few more plays, I'll post some new scores.
Please feel free to chime in...
 
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Ken Thibodeau
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Retried it once more, again busting through the set VP objectives.

Still, what I found the strangest is that there's practically no hindrance to choosing your 3 actions per turn. I mean never did I have to forfeit a desired card because of limitations. It was as though I just had to choose 3 cards among the 16 on offer.

I don't mean to be mean, I just give you my feeling after 2 plays. I might give a try to come up with a solo variant myself.
 
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Evan Francis
Australia
Maryborough
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I just used a d6 as a dummy player.

Roll once to determine row (1-2 top most row, 2-3 second row, 4-6 third row).
If row has a card taken, remove row (as per 2p rules)
If not, roll again to determine card in row.
As rows are removed, modify roll (1-3 top most row, etc.)
Pretty quick to get going that's for sure.
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