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Wok Star» Forums » General

Subject: Second Edition game seeking First Edition sauce rss

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Jarad Bond
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I own a second edition (2014) version of Wok Star and have played it a few times now. It's light fun, but fairly bland for the one decision to be made (buying a new recipe, with no random variables to change the decision from game to game). I have already decided to draw three new recipes to limit buying selection at the end of each round, making it at least slightly interesting.

However, I was poking around the forums here and stumbled upon the realization that the first edition (2010) rules are WAY more interesting with potential customers and advertising! Why was this omitted?!

How would a second edition owner incorporate advertising from the first edition game and keep the income/prices/victory balanced well?
 
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Jae
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Bryan
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They were removed to significantly reduce play time and complexity.
 
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Trevor Taylor
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logris wrote:
I own a second edition (2014) version of Wok Star and have played it a few times now. It's light fun, but fairly bland for the one decision to be made (buying a new recipe, with no random variables to change the decision from game to game). I have already decided to draw three new recipes to limit buying selection at the end of each round, making it at least slightly interesting.

However, I was poking around the forums here and stumbled upon the realization that the first edition (2010) rules are WAY more interesting with potential customers and advertising! Why was this omitted?!

How would a second edition owner incorporate advertising from the first edition game and keep the income/prices/victory balanced well?


We've only played it once so far, but isn't that the rule anyway?

Don't forget you've also got to decide who takes each ingredient card (can affect money at end of round based on own dice on own cards) and which ingredients to prioritise for upgrading.
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Matt Smith
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Yes, the rule is to draw 3 new recipes and decide as a team which ones to purchase.
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Jarad Bond
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negatrev wrote:
logris wrote:
I own a second edition (2014) version of Wok Star and have played it a few times now. It's light fun, but fairly bland for the one decision to be made (buying a new recipe, with no random variables to change the decision from game to game). I have already decided to draw three new recipes to limit buying selection at the end of each round, making it at least slightly interesting.

However, I was poking around the forums here and stumbled upon the realization that the first edition (2010) rules are WAY more interesting with potential customers and advertising! Why was this omitted?!

How would a second edition owner incorporate advertising from the first edition game and keep the income/prices/victory balanced well?


We've only played it once so far, but isn't that the rule anyway?

Don't forget you've also got to decide who takes each ingredient card (can affect money at end of round based on own dice on own cards) and which ingredients to prioritise for upgrading.

I'm sorry... I didn't remember that being in the rulebook. Thanks. modest

Still, I'm interested if anyone has had any ideas or luck re-incorporating the idea of advertising. You already add all customers to one deck for the second edition rules, right? If it is balanced this way and you suddenly take away half as potential customers, you'd have to give players some money to advertise, which they could then spend for something else... but I don't know the amount for a good balance.

Guess it's time to knuckle down and look closely at the numbers in the first edition rulebook, heh.
 
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