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Escape from Colditz» Forums » Variants

Subject: Home rule of movement rss

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Jose Antonio Ruiz Carmena
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Madrid
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The game of Osprey,in my opinion,can be more exciting in this way:
If you roll double, you must move before roll the dice again.

What do you think about it?
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United Kingdom
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I quite like that idea, thanks!

So essentially POWs might be forced into taking a gamble when they roll a double... do they start running from their current safe spot to their intended destination, hoping that their bonus roll gives them enough movement to make it all the way? Or perhaps they'll have to change their mind if they're unlucky with their bonus roll.

Whereas with RAW, the POWs can sometimes just loiter on the edges of safe areas waiting for a good enough total roll (including doubles) to "hop" to the next safe area, with zero risk of being captured.

It could certainly shake things up a bit if the guards are having a hard time due to the POWs playing things too safe (though the clock may run out on them if they play it too safe anyway).
 
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Cisco Serret
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Austin
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That would simulate a prisoner running like hell for the wire - and tripping.
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Gustavo Jornet
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Valencia
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The sword is the mind. If the mind is right, the sword is right.
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Hello.

We always played that way in the previous editions of the game and yes is a challenge for the POWs (praying for a second high roll)

Regards
 
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That's exactly how I first understood the rules, or expected the rules to work with double-doubles. Adds yet another risk-based decision which can only do good for the gameplay.
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