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Subject: Personal 'black market' as a player handicap rss

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Scott Speak
Kenya
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5 cards in trade row as standard

1 additional card to the side that only Player B can purchase from. Call this the Black Market.

When purchasing from the black market a new card from the deck fills the spot.

Player B can pay 1 gold or 1 damage to scrap the ship in the black market (and replace with new card from deck).



How strong do you think this is? My wife is getting better at the game but I still regularly beat her. Authority handicaps are a bit patronizing. We've also tried 3-2 ratios of gambits in her favor.

Is giving her a special buying track a way to encourage her to learn the game without feeling too much like cheating?
 
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Brendan Lapsley
United States
Verona
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I like this idea, but 1 gold or 1 damage seems WAY too cheap.
I would agree that you would need some way to mitigate it (in case Command Ship ends up there, you don't want them to have all the time in the world to build into it).

I would say that it's a legal target for greens scrapping from the trade row, or allow damage (or gold, but not both) to cycle that spot out at half the cost to buy (round up). So 4 damage for a 7-8 cost, 1 damage for a 1-2 cost.

This would need to be tried to make sure balance works, but it seems like a decent way to apply a handicap.

(There is also a card in the Cosmic Gambits that does something very similar to this called Black Market. Either player can buy the card, but whoever played the gambit gets a discount)



If you are looking for other ways to do a handicap, if you play with gambits, allowing your wife to take 1 or 2 extra gambits would be a way to tilt the balance.
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Scott Speak
Kenya
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Anyone else have problems with Authority augmenting feeling too obvious of a cheat? She's quite against a 45/55 start (but happy to take the extra gambits, haha).


Thanks for the info on the cosmic gambit card. I've only worked up to colony wars so far.
 
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Flying Arrow
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Pennsylvania
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Instead of a black market, have an 'early market'. Lay out six cards. The 6th card can only be purchased by the player getting the handicap. Whenever a card is bought, slide the 6th card over into the regular market and add a new card to the handicap-slot.
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Brian Ciuppa
United States
Marietta
GA
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Why does getting early access to a single card give an advantage?
It could very well not fit in your strategy and be worthless to you.

I think it would be more helpful to allow them to have a certain number of scrap effects that they can issue during the game. If they scrap from the trade row they put you at a disadvantage. If they scrap from their discard pile / hand / in play (?) they get a deck thinning buff.

Another way to give them an advantage is to allow them to pass a whole turn to place a card in reserve. Then they can purchase that card at a later turn. Assuming that it would be a turn where they've generated more currency. Have them only reserve a set number of cards ... until they're paid for ... You don't want them to turn this into a on the sly scrap strategy.
 
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