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Crimson Creek» Forums » Rules

Subject: Question: When can we actually talk/discuss? rss

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Ryan Valdez
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Sugar Land
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So I know you can't share anything you saw in any sleeves without using the "share" action. But are there other points in the game where you can't talk? During the act, some of my friends would be like "I looked at that envelope, come to me so we can share", or during an attack, when people are being chased, some would say "come with me, don't go there, don't follow him/her" etc. Is there anything that says you can or can't discuss like this?
 
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Davy Ashleydale
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From other discussions here, it has become pretty evident to me that the game is played best without much talking at all.
 
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Greg Toystorian
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You cannot speak about locations or clues during the game. Any other talking is allowed. Saying "I looked at that envelope" or "Come with me, don't go there, don't follow him/her" is all acceptable since you are not stating a location or a clue.
 
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Davy Ashleydale
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You just have to be careful, though, because some things seem to not be in the spirit of the game. We played one time where two players had seen both Clue 1 and Clue 2, so they knew who Klein was. Then one of them said, "Klein is the Cheerleader," and the other player agreed. I told him that he shouldn't say that out loud and he said, "You told me that I was not allowed to speak about locations or clues. The sentence 'Klein is the Cheerleader' doesn't state a location or a clue."

So in order to keep arguments like this to a minimum, we usually just don't allow much talking except for administrative stuff and social chit chat.
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Mark Krijgsman
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randomlife wrote:
You just have to be careful, though, because some things seem to not be in the spirit of the game. We played one time where two players had seen both Clue 1 and Clue 2, so they knew who Klein was. Then one of them said, "Klein is the Cheerleader," and the other player agreed. I told him that he shouldn't say that out loud and he said, "You told me that I was not allowed to speak about locations or clues. The sentence 'Klein is the Cheerleader' doesn't state a location or a clue."

So in order to keep arguments like this to a minimum, we usually just don't allow much talking except for administrative stuff and social chit chat.


But if those two players would know and none played the cheerleader, but the cheerleder would move awya they could say "I woud not go with her"And the others can deduce they do know she is klein ( funny tidbit klein is little in dutch)

but if one of them was the cheerleader and t he other one would say "I would not go with her. the others could again deduce she is klein possesed.

ALso a question that came up if you trick the cheerleader to be in the kill location and she gets killed, what happens?
 
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Davy Ashleydale
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Tibbletoad wrote:
randomlife wrote:
You just have to be careful, though, because some things seem to not be in the spirit of the game. We played one time where two players had seen both Clue 1 and Clue 2, so they knew who Klein was. Then one of them said, "Klein is the Cheerleader," and the other player agreed. I told him that he shouldn't say that out loud and he said, "You told me that I was not allowed to speak about locations or clues. The sentence 'Klein is the Cheerleader' doesn't state a location or a clue."

So in order to keep arguments like this to a minimum, we usually just don't allow much talking except for administrative stuff and social chit chat.


But if those two players would know and none played the cheerleader, but the cheerleder would move awya they could say "I woud not go with her"And the others can deduce they do know she is klein ( funny tidbit klein is little in dutch)

but if one of them was the cheerleader and t he other one would say "I would not go with her. the others could again deduce she is klein possesed.

ALso a question that came up if you trick the cheerleader to be in the kill location and she gets killed, what happens?


It's just so easy to accidentally start saying things that shouldn't be allowed, we've just decided that it's more fun if we don't ever say things like that at all. I will try to alert the other players with my actions that I know the Cheerleader is Klein, but not with words.

If the Klein character dies, the game still continues -- that player may not even know they are Klein! The other players still have to identify that the Cheerleader was Klein in order to win, even if that character is dead.

The explanation is that Klein faked his death. So it appeared to the other players that the Cheerleader died, but in fact, she did not.
 
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Mark Krijgsman
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when i played it monday i said, that it was kleins ghost contineuing the rampage, but the faking their death does fit into the horror setting
 
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