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Legendary Encounters: A Firefly Deck Building Game» Forums » Rules

Subject: Shindig rss

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Luke Heineman
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LaCrosse
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Can you combine attack and influence to defeat Badger's minions (and Badger himself?), or must you use all of one or the other?

I've been playing it that you can't combine and am completely stuck on this one. Seems to me you have to get lucky and reveal Harrow and Atherton nearly immediately. You can't defeat Atherton until he wounds a character. I believe if Mal is a main character he immediately enters the combat zone, which is nice. But to impress Harrow you're still going to go through a couple rounds. I've tried all manner of combinations for this one, and it's just brutal.
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Al Mann
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As far as I can tell, it's one or the other. The card mentions this alternate method is "instead of spending attack."

I agree, this is especially brutal. The most unfair part about it is you aren't actually allowed to use those recruit-providing cards, but rather you have to discard them from hand. You can't use the abilities on the card to get more recruit (no bonuses from Kaylee's Unstoppably Cheerful) or to draw more cards (Inara's Client Selection can help you find a recruit card, but you can't actually use the recruit from Client Selection to fight Badger's Gang).

It's like game is punishing the players for not having at least one player who specializes in all-recruit or all-attack cards to deal with these guys.

Like you, I've only beaten this episode by scanning a lot and hoping to find the key objective cards quickly because the enemies are almost too tough to beat. Maybe that's the point of this episode? ^^
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Jorgen Peddersen
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You also can't use Recruit points Coordinated your way.

And yes, I agree, it's all or nothing.
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Patrick Freer
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The first time we played we got this wrong and combined attack and influence. However I agree with your reading that this is not correct, and the second time we played we used one or the other. This is quite a difficult episode, especially if you get to it too early, we tried to make the previous episode last as long as possible to get some more expensive cards.

We played with Inara, which got us some really expensive cards early, we also had Simon, so we absorbed quite a lot of strikes waiting for Inara to kill the minions. Atherton was the final card in the deck, so we had to face the inevitable the maximum number of times before we could defeat him.

Impressing Harrow isn't too bad, especially once you know to save a couple of talents until you have scanned him. We found there were plenty of events in this episode to give talents.
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Des T.
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Weir_Doe wrote:

We played with Inara, which got us some really expensive cards early, we also had Simon, so we absorbed quite a lot of strikes waiting for Inara to kill the minions. Atherton was the final card in the deck, so we had to face the inevitable the maximum number of times before we could defeat him.

Impressing Harrow isn't too bad, especially once you know to save a couple of talents until you have scanned him. We found there were plenty of events in this episode to give talents.


This.
We beat it with Inara/Simon Main and Mal in Deck. Between Inara feeding Simon every Talent in the game via "Captain Reynolds" and her intercepting attacks on Simon with "Timely Interruption", it was doable. Mal and Jayne's rares (which basically 1-hit enemies) are also very useful.
 
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Marvin Ramirez
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Only thing I see wrong here is he doesn't say use influence but discard cards using there cost. It is a circle not a star shape he shows.
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Jorgen Peddersen
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You know, I was wondering why the card seemed so weird when I didn't remember it being a problem when I first played it.

I clearly noticed it was cost when playing the game, but not when answering this question.

Good work!
 
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Shane Fletcher
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Played this episode for the first time about an hour ago. They were the last two cards in our episode deck, but we managed to defeat them without too much trouble. It was brutal to have to go through a couple of rounds with the inevitable card striking us, but I think we got the easiest one with the Alliance ship, so it all worked out.
 
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Des T.
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Fletch_smf wrote:
...It was brutal to have to go through a couple of rounds with the inevitable card striking us...


Wait, what?
Doesn't the inevitable strike every player once and then disappear, causing the ep. to fail?
 
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Jorgen Peddersen
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DeS_Tructive wrote:
Fletch_smf wrote:
...It was brutal to have to go through a couple of rounds with the inevitable card striking us...


Wait, what?
Doesn't the inevitable strike every player once and then disappear, causing the ep. to fail?

I assume he meant the inevitable card struck a few, but not all the players...
 
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Shane Fletcher
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Clipper wrote:
DeS_Tructive wrote:
Fletch_smf wrote:
...It was brutal to have to go through a couple of rounds with the inevitable card striking us...


Wait, what?
Doesn't the inevitable strike every player once and then disappear, causing the ep. to fail?

I assume he meant the inevitable card struck a few, but not all the players...


Yeah. I guess I meant 'turns' instead of 'rounds'.
 
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Des T.
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Ah, okay.
I thought we were playing it wrong for a moment.
 
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