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Arkham Horror: The Card Game» Forums » Rules

Subject: Extra ammunition rss

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Pauli Vinni
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Extra ammunition place 3 ammo token to FireArm asset.

1. Shotgun has 2 uses. Does the extra ammunicatin place 3 or 2 ammo to the shotgun. In real life if it is normal two barrells, it can hold only two ammo, but this is a game, so not sure.

2. If you have a FireArm that is full, can you add extra ammo to it by Ertra ammunition, or does the extra ammunition replase the old (unused) ammo. Aka you replase the Clip in the weapon.
(For example if you have .47 with 4 ammo, is it 4+3 or just 3 after reloading)

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Brandon George
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While the limitations you're suggesting would be thematic, the rules don't limit the amount of Uses tokens that can go on a card. So playing Shotgun and then Extra Ammunition leaves you with a Shotgun with 5 ammo.
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RM Jordan
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The Shotgun card shows a pump-action weapon. In real life the 870 magazine holds 4 shells in the magazine and you can load 1 into the ejection receiver and be ready to roll.
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MM
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rmjordan wrote:
The Shotgun card shows a pump-action weapon. In real life the 870 magazine holds 4 shells in the magazine and you can load 1 into the ejection receiver and be ready to roll.


Other manufacturers have room for many more. It just depends on the model and manufacturer. But I digress...
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Sam Cook
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The ammo tokens are not necessarily meant to represent one bullet each, but more of an abstraction as to how many attack actions you will get with a weapon.

In the game, one action can represent a fairly long amount of time, like traveling between parts of a city, or conducting an investigation, so I think it makes sense that a single attack action could consist of squeezing off multiple rounds, reloading, ducking for cover etc. I see the extra ammo card representing more like stumbling upon a box of shells rather than taking the time to reload.
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David Valadez
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Dang, really? I've been playing that the max ammo is what's limited on the card. Extra ammo is suddenly looking like a better value.
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Eric Martin
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Just put the extra shotgun shells in your investigator's pockets. That's what I do when I'm hunting partridge (in real life) with my single-barrel shotgun.
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Robbie M.
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Ruffed grouse, yum.
 
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Pauli Vinni
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Many thanks! Tricker happy investigators Are warming up their museum cannons From the Thirty Years' War!
https://en.m.wikipedia.org/wiki/Thirty_Years%27_War
devil
 
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Michael Schwarz
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rmjordan wrote:
The Shotgun card shows a pump-action weapon. In real life the 870 magazine holds 4 shells in the magazine and you can load 1 into the ejection receiver and be ready to roll.


Depending on the variant, it can be anywhere between 3 and 8 shells. But, as with the 1911 and .38, each ammo counter on the shotgun probably reflects multiple shots being fired, rather than that specific number of rounds loaded into the gun.
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soulblight
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Hannibal_pjv wrote:
1. Shotgun has 2 uses. Does the extra ammunicatin place 3 or 2 ammo to the shotgun. In real life if it is normal two barrells, it can hold only two ammo, but this is a game, so not sure.


On that note, when you use the action on the Shotgun, you're not using both ammo, just one.
 
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John
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brg1007 wrote:
While the limitations you're suggesting would be thematic, the rules don't limit the amount of Uses tokens that can go on a card. So playing Shotgun and then Extra Ammunition leaves you with a Shotgun with 5 ammo.

I agree. Otherwise they would have called the card Reload. cool
 
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