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Subject: HP of Allies... rss

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Michael Oldham

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Quick question, what should the HP be set at for allies like Conan's lion or Slasher or Zelata's wolf? Belit's guards make sense that they only have 1 HP, so removing them after they've been hit once is easy, but with the others, I can't imagine 1 hit taking out a lion or wolf, so what would their HP be? Or would damaging them deal damage to their controlling figure, such as Amra the Lion or Zelata?
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Brett Petersen
United States
Salt Lake City
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このていどだな、ね?
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unless the scenario says otherwise it is one above their armor
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Conan Meriadoc
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Remember they have passive armor AND you're able to spend gems on defense to absorb damage on top of that, so even with 1 hp they can be pretty resilient. (it's been clarified you can use gems for rerolls and defense dice on your allies)
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Þráinn Gunnlaugur Þorsteinsson
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thatach wrote:
unless the scenario says otherwise it is one above their armor


Where did you get that info from? I've been holding off on playing with Balthus and Slasher because of lack of info.
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Conan Meriadoc
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thrainn wrote:
thatach wrote:
unless the scenario says otherwise it is one above their armor
Where did you get that info from? I've been holding off on playing with Balthus and Slasher because of lack of info.

He means if they take damage of 1 above their armor, they're dead. So only 1 HP by default, and no life tokens.

When playing Amra or Zelata you should keep a few gems available to trade for orange dice, just to be sure you can defend your pet
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Justin Colm
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Dystopian wrote:
(it's been clarified you can use gems for rerolls and defense dice on your allies)


This rule passed me by. How exactly does it work? Is it the same as the OL's minions? After the Attack dice are rolled you choose to spend gems or not to 'buy' orange dice for the Ally's defence?

And these are then rerollable by spending further gems?
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Conan Meriadoc
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The rule was mentioned somewhere in a discussion, I'll put a Google translate of the new French rulebook which makes it more clear, while the English version is under review:
Quote:

A Hero with Command skill can give orders to the Allies on the battlefield. When the scenario indicates it, place the tile corresponding to these Allies near the Hero's card. An active Hero during the action phase of Heroes can activate the Ally units by spending gems on this tile:
- 1 spent gem activates an Allied figure that must first move and then attack. Each Allied figure can only be activated once per action phase.
- The Hero, by spending gems, can buy Additional movement points (1 gem = 1 movement point for an Allied figure) once its basic movement is made and before or after its attack. A Hero can not purchase more movement points in this way than the value of the base of movement points of the Ally.
- The Hero can also defend an Ally by spending gems. Each gem expended gives an active defense orange die to an Allied figure.
- The Hero can reroll the dice of an Ally whose result does not satisfy him, spending a gem of energy by die and by reroll. Unless otherwise stated, an Ally has only one life point. Once the action phase is complete, the gems placed on that tile are transferred to the Fatigue Zone of the Hero.
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