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Subject: Are certain dice disliked? rss

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Dane W

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My brother and I are designing a game and we're thinking of using 4 sided dice. For one, they're different and we think they're fun, also we wanted to keep numbers on the lower side even when rolling multiple dice.

I understand 4 sided dice are less intuitive to read correctly and also they take a bit more effort to roll because of their shape.

So do you think this will be a negative aspect of the game for a significant amount of people? There isn't really any reason we couldn't use different dice.
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Kent Reuber
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I've seen some non-pyramid-shaped 4-sided dice such as: https://www.gmdice.com/collections/d4. You can think of them as stretched out 6-sided dice that can't land on 2 of the faces. Also, the numbers face upwards, making them more intuitive to read.

Alternatives to a D4 which are commercially available:

- D3: a D6 with sides 1,1,2,2,3,3
- DA (averaging dice): a D6 with sides 2,3,3,4,4,5
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Eric Etkin
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Eh... from a "dice fetish" standpoint, I always hated the standard D4 and D12. The D4 feels less like a "die" and more like a a coin, and the D12 will travel across the table farther than a greased big in a vacuum every time you roll it.

That said... I really think you should consider doing what's best for your game, rather than building it around a die you think needs more love.

That said... if you want to keep your numbers low, I'd advise the D6 - it's stupidly common and easy to obtain, from both a user and manufacturing perspective. It's not pretty, it's dull, but it gets the job done.
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Tomello Visello
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RabidPickle wrote:
For one, they're different and we think they're fun, also we wanted to keep numbers on the lower side even when rolling multiple dice.

3-sided


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"She comes out of the Sun in a silk dress runnin' like a watercolor in the rain."
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    Or a d8 with double numbers? Not that hard.

    d4s are kind of clunky when you roll them. Everyone thinks you're cheating when you're not.

             S.


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Dane W

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MOTHDevil wrote:


That said... I really think you should consider doing what's best for your game, rather than building it around a die you think needs more love.

That said... if you want to keep your numbers low, I'd advise the D6 - it's stupidly common and easy to obtain, from both a user and manufacturing perspective. It's not pretty, it's dull, but it gets the job done.


Just before I read this we discussed it and decided going with regular D6 is for the best. The thought of people not being able to play because they lost some D4s is sad.

Thanks!
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Carl Qwerty
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Are there D8's numbered 1-4 twice as well?
 
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Carl Qwerty
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bill437 wrote:
Are there D8's numbered 1-4 twice as well?


Never mind; I answered my own question

http://www.chessex.com/Dice/Specialty%20Dice/4_sided.htm
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Pelle Nilsson
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True story (that I have probably posted on these forums in the past): When I was first introduced to RPGs, and funny RPG dice, I was 11 years old, and so were the GM and other players. They had played a few times before and sort of understood a few rules (although I later realised we played almost everything wrong). The probably worst error was in how to use the D4. The rulebook did not mention that, so the way they had decided (and convinced me about) was to do as with other dice and read the horizontal side. The side down towards the floor in case of the D4. But that side has three digits you say? Yes, so we summed those three digits. If I picked up the die and read 1, 3, 4, the result was 8. Simple! I am too lazy to check, but I think you get results from 6 to 9 (like 1D4+4)? That also made some weapons incredibly overpowered (like if you rolled 3D4 for damage).

So in addition to the subjective problems with D4, and the objective fact that they really hurt when you step on them, I would add that there is a possibly usability-issue (or possibly it was just us).
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Timothy Young
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pelni wrote:
... the objective fact that they really hurt when you step on them...



Subjective.
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B C Z
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The thing of d4s is that they don't really 'roll', you more have to spin/toss them into the air and let them land.

d6s are prevalent and popular. That makes them cheaper to get discounts on them.
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Gregg Jewell
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These are nice d4s.
 
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Crispin Moakler
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Yes - certain dice are.

The D12 is generally useless, do games featuring it are usually viewed as games trying to foist them on persons who would otherwise avoid them.

The D4 is hated by anyone who has ever trod on one. Or two. Or more.
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Ryan Keane
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JewellGames wrote:
These are nice d4s.


These look similar to the original d4's, knucklebones.

Dreidels are the most common prism d4's.

I don't like tetrahedral d4's. It's really unfortunate, in my weird dice-loving opinion, that whoever first started making polyhedral dice decided that platonic solids were the ideal shapes for dice. It would have been so much better in my opinion if the cube d6 had been replaced with the prism d6 (think rocket dice made for Alien Frontiers or the bullet dice in Tiny Epic Western) and all other dice were based on prisms as well. With prisms, you can make fair-rolling dice of every number from 3 up, including odd numbers.
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Hedyn Brand
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The d4 is the worst die and the best caltrop. I refuse to roll one without using a dice tower.
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Robin Gibson
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Lotta grouchiness about D4s on here, sheesh...
 
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Eric Etkin
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Starflier wrote:
Lotta grouchiness about D4s on here, sheesh...


That's 'cause the D7 is where it's at.

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Dane W

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Starflier wrote:
Lotta grouchiness about D4s on here, sheesh...

Kind of why I made the thread! laugh

Good to know, good to know.
 
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CrispinTheGoblinKing wrote:
The D12 is generally useless, do games featuring it are usually viewed as games trying to foist them on persons who would otherwise avoid them.


Why this view? The only problem they have is higher cost to manufacture.

They roll better than other dice. The sides are evenly divisible by 1, 2, 3, 4, 6, and 12.
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Dustin Culbertson
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I'm working on a space-based dice combat game and have been contemplating having pretty much every die available to use as a ship (D4, D6, D8, D10, D12, D20). After a bit of playtesting I'm thinking of scaling back to maybe 2-3 variants. Based on this thread maybe D6 is as small as I go...
 
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Gregg Jewell
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JonasVenture wrote:
I'm working on a space-based dice combat game and have been contemplating having pretty much every die available to use as a ship (D4, D6, D8, D10, D12, D20). After a bit of playtesting I'm thinking of scaling back to maybe 2-3 variants. Based on this thread maybe D6 is as small as I go...


d8s with 1-4 twice is fine too.
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Klaus-Gunther Herzog
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MOTHDevil wrote:
Eh... from a "dice fetish" standpoint, I always hated the standard D4 and D12. The D4 feels less like a "die" and more like a a coin, and the D12 will travel across the table farther than a greased big in a vacuum every time you roll it.


A D12 rolls too much? Pah! I see your D12 and raise you a D60...

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Nathaniel Grisham

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PlowStr8 wrote:
MOTHDevil wrote:
Eh... from a "dice fetish" standpoint, I always hated the standard D4 and D12. The D4 feels less like a "die" and more like a a coin, and the D12 will travel across the table farther than a greased big in a vacuum every time you roll it.


A D12 rolls too much? Pah! I see your D12 and raise you a D60...



I was going to say something about the d100, but I think those typically have sand (or something) in them to make them stop sooner.
 
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Klaus-Gunther Herzog
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Grishhammer wrote:
PlowStr8 wrote:
MOTHDevil wrote:
Eh... from a "dice fetish" standpoint, I always hated the standard D4 and D12. The D4 feels less like a "die" and more like a a coin, and the D12 will travel across the table farther than a greased big in a vacuum every time you roll it.


A D12 rolls too much? Pah! I see your D12 and raise you a D60...



I was going to say something about the d100, but I think those typically have sand (or something) in them to make them stop sooner.


There's also a d120 but maybe now we're just getting silly? Though apparently the manufacturer must think there is some use for these...

 
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