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Blood Bowl (2016 edition)» Forums » General

Subject: Noob Question rss

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I just got into Blood Bowl because of the PC game. I have one noob question: When you play the board game how do you remember what minis already moved?

I'm guessing you turn them to the side?
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Phillip Brownscombe
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most people I play with rotate each mini after it has had its action then rotate them back at the end of the turn
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DraphK wrote:
most people I play with rotate each mini after it has had its action then rotate them back at the end of the turn
Ah thanks. Yeah I was thinking that had to be it.

How long you been playing?.... Are the rules easy to pick up or do you always have to go back to the rule book while playing?
 
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Michael Becker
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Rotation on mini's as Phillip stated is the best solution imo.

For the first few games you will consult the rule book to verify stuff. As you play things will become second nature and rulebook consultation will become less.

Hope you have fun playing. Blood Bowl, especially in a league environment, is truly rewarding.

Michael
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John Middleton
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After the first game or two, try to use the reference sheets and only look in the book if you need more clarification.


It makes it much quicker if you are familiar with those sheets.
 
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Dave van Zunder
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Strange thing is that I never thought about this (been playing since thirth edition came out). Somehow it never been dificult just remembering it...
 
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Michael Becker wrote:
Rotation on mini's as Phillip stated is the best solution imo.

For the first few games you will consult the rule book to verify stuff. As you play things will become second nature and rulebook consultation will become less.

Hope you have fun playing. Blood Bowl, especially in a league environment, is truly rewarding.

Michael
Thanks! Yeah this looks very close to the kind of turn based Football game I was looking for.

Do you know if there is a way or there is already a way to add fantasy football like mechanics, like drafting ect. I think it would be a cool way for players in my group that don't want to play but still want to partake in the fun of scoring and such.
 
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DegenerateElite wrote:
After the first game or two, try to use the reference sheets and only look in the book if you need more clarification.


It makes it much quicker if you are familiar with those sheets.
Thanks for the tip. Yeah once I played the video game and loved it, but I stopped playing cause I want to learn the rules with out the computer doing all the fun leg work.
 
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Headbangert wrote:
Strange thing is that I never thought about this (been playing since thirth edition came out). Somehow it never been dificult just remembering it...
Did have distinct looking minis?... That might have worked.
 
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ZenMonkey11 wrote:
Do you know if there is a way or there is already a way to add fantasy football like mechanics, like drafting ect.

I'd base it on SPP, highest totals from that. For team construction use the same points cost as the players, same total team cost for a fantasy team. Might need restrictions of positional players, which might get a bit awkward for some teams that don't have well defined positions.
 
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cornixt wrote:
ZenMonkey11 wrote:
Do you know if there is a way or there is already a way to add fantasy football like mechanics, like drafting ect.

I'd base it on SPP, highest totals from that. For team construction use the same points cost as the players, same total team cost for a fantasy team. Might need restrictions of positional players, which might get a bit awkward for some teams that don't have well defined positions.


Probably would need a reasonable sized league that plays a regular schedule though for this type of thing. I would probably base the allowed positions on skill access. 1 Pass access player, 2 agility access, 2 strength+general access, 1 wild card that fits any or none of those. Also allowed to replace any position listed above with a teams 1-16 available player (in case not enough throwers etc.)
 
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Michael Off The Shelf Board Game Reviews
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ZenMonkey11 wrote:
Headbangert wrote:
Strange thing is that I never thought about this (been playing since thirth edition came out). Somehow it never been dificult just remembering it...
Did have distinct looking minis?... That might have worked.


Usually it isn't too bad to remember but I have been in some pretty competitive leagues where you do it as a courtesy to prevent any potential arguments.
 
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Dave van Zunder
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ZenMonkey11 wrote:
Headbangert wrote:
Strange thing is that I never thought about this (been playing since thirth edition came out). Somehow it never been dificult just remembering it...
Did have distinct looking minis?... That might have worked.
Yes, I guess it helps when you paint the mini's up and give them numbers. Also you always try to use some tactics and have your turn thought out in advance so you know what you are going to do with all the mini's. It never been a problem but the leagues I played in are always about fun, I think if you really are playing in a 'big league' there will be rules about this.
 
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Brian Nors Jensen
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I made this solution, a great help if people find it hard to remember everything.


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Colin West
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i was thinking about something similar except just a coin that has pass/foul/blitz/handoff on one side and an x through it on the other where you just flip over the ones you've used
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cornixt wrote:

I'd base it on SPP, highest totals from that. For team construction use the same points cost as the players, same total team cost for a fantasy team. Might need restrictions of positional players, which might get a bit awkward for some teams that don't have well defined positions.

eriochrome wrote:
Probably would need a reasonable sized league that plays a regular schedule though for this type of thing. I would probably base the allowed positions on skill access. 1 Pass access player, 2 agility access, 2 strength+general access, 1 wild card that fits any or none of those. Also allowed to replace any position listed above with a teams 1-16 available player (in case not enough throwers etc.)
These sound like some great ideas. I just got my copy today. I can;t wait to read the rules and try this stuff.
 
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Grumsh wrote:
ZenMonkey11 wrote:
Headbangert wrote:
Strange thing is that I never thought about this (been playing since thirth edition came out). Somehow it never been dificult just remembering it...
Did have distinct looking minis?... That might have worked.


Usually it isn't too bad to remember but I have been in some pretty competitive leagues where you do it as a courtesy to prevent any potential arguments.
I was watching some long time Blood Bowl players playing a game of Blood Bowl on youtube, they turned them to face the coach (the player controlling that team), so that seems to be the official way to do it.

 
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Headbangert wrote:
ZenMonkey11 wrote:
Headbangert wrote:
Strange thing is that I never thought about this (been playing since thirth edition came out). Somehow it never been dificult just remembering it...
Did have distinct looking minis?... That might have worked.
Yes, I guess it helps when you paint the mini's up and give them numbers. Also you always try to use some tactics and have your turn thought out in advance so you know what you are going to do with all the mini's. It never been a problem but the leagues I played in are always about fun, I think if you really are playing in a 'big league' there will be rules about this.
Yep, I noticed that watch those vets play. If you're thinking in terms of things like zones and who you want to move first, it can be very easy to remember who moved.
 
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Nors wrote:
I made this solution, a great help if people find it hard to remember everything.


AWESOME WORK!!!!
 
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Are there official rules for making your own team/players? I don't mean like buying Blood Bowl Minis and painting them. I mean like say I want to make my own player with a star wars mini lol
 
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Brad Miller
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I created a geek list last night, asking for ideas for figures I could use as proxies. GW seems to not be too strict with BB, and how can they be, with only three teams released. Use their numbers, change the names/minis. You are never going to get them to give you full DYO-type guidelines. Not their style.

Fleshing out your teams
 
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Windopaene wrote:
I created a geek list last night, asking for ideas for figures I could use as proxies. GW seems to not be too strict with BB, and how can they be, with only three teams released. Use their numbers, change the names/minis. You are never going to get them to give you full DYO-type guidelines. Not their style.

Fleshing out your teams
Thank you so much for the inoi!... Yeah at first I thought it would be great to use some Amiibo I have, but they are way to big lol.
 
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David Munch
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ZenMonkey11 wrote:
Are there official rules for making your own team/players? I don't mean like buying Blood Bowl Minis and painting them. I mean like say I want to make my own player with a star wars mini lol

It is your game, so you can really do what you like.. Team Skywalker against Team Tele Tubbies, no problem.. But no, there's no official template. Usually the teams are just designed, and then played a hell of a lot, to make sure they are balanced. Any minor problems league wise are fixed with specific star players.

But for leagues, the rules are quite strict, so don't plan on Team Gojira making an entry.
 
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Cornixt
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To take away any sense of unfairness, just take the rules of an existing player and use a different name.
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Ron Price
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ZenMonkey11 wrote:
Are there official rules for making your own team/players? I don't mean like buying Blood Bowl Minis and painting them. I mean like say I want to make my own player with a star wars mini lol


Here's a link to the team creation guidelines that the LRB6 team used. It's not infallible, but a good place to start.

As stated above, "counts as" teams are popularly used if you just want to use special minis. Minions figures for Halflings, that kind of thing.
 
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