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Subject: Board Games for Job Interviews rss

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Matthew Mitchell
Canada
Bethany
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If instead of asking questions in a job interview, you played a board game with the job applicant, what game would you use?

I would use 7 Wonders Duel. With 3 different ways to win and several things to monitor during the game, demonstrates prioritization, problem solving, etc.
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Crispin Moakler
United Kingdom
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Twisting it, if I found they were a player I'd get them to choose the game.

Given the time, civilisation. (the original).

PS - You're weird.
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David F
Australia
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Is Funemployed! a copout?
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Phil Vestal
United States
Orland Park
Illinois
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Werewolf- See how they think on their feet, how they read people and go with the story being told, what they can remember.

Catan-so many strategic decisions, ability to negotiate, etc.
 
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Matthew Mitchell
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Bethany
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spasmodic wrote:
Is Funemployed! a copout?


No, but not great for a one on one interview. Probably perfect for a group interview.
 
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MURRUMBEENA
Victoria
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All reality is a game. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance... (Iain Banks)
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Sleuth

Demonstrates:
Can they answer questions accurately?
Do they know what questions to ask?
The rest of the time, can they shut up and concentrate?
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L S
Germany
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Diplomacy. If he still wants to work with us after the game, he's a keeper.
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Reed Dawley
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Delmar
New York
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I wish I could play more games.
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Collecting games is not playing games.
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Hostage Negotiator, preferably under duress.
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Daniel B
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Umeå
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Secret Hitler
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David F
Australia
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Seems to me the game you pick would depend on the job and what kind of skills you want to test.
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Pete Belli
United States
Florida
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"If everybody is thinking alike, then somebody isn't thinking."
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Quote:
...demonstrates prioritization, problem solving, etc.


Ask all prospective employees if they have any board game apps on their phone or iPad.

If the answer is "Yes." they will be wasting company time fooling around with their device instead of prioritizing and problem solving.

Hire somebody else.
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Keith B
United States
Katy
Texas
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Twister
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Wim van Gruisen
Netherlands
Den Bosch
Unspecified
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What's the job? What skills are needed there?
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Jennifer Derrick
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Monopoly. First of all, it's great at sussing out anger issues. If anybody's going to go postal, it's going to be over Monopoly.

Second, I'd want to see if they would actually read the rules and play it as written instead of using some bastardized house rules they picked up when they were ten. That would demonstrate an ability to follow directions.
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John Burt
United States
Portland
Oregon
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OxfordRow wrote:
Monopoly. First of all, it's great at sussing out anger issues. If anybody's going to go postal, it's going to be over Monopoly.

Second, I'd want to see if they would actually read the rules and play it as written instead of using some bastardized house rules they picked up when they were ten. That would demonstrate an ability to follow directions.


I'd walk out of an interview that required me to play Monopoly, or for that matter most of the suggestions above. But especially Monopoly.
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Gimo Barrera
United States
Smithfield
Rhode Island
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We should take Bikini Bottom
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I work at a manufacturing facility so I'd make them play Kanban: Automotive Revolution
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Andrew T
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Can't Stop

Shows me how far they are willing to take risks. If they will try and keep up with others. Some basic logic skills. And if they have a gambling problem.
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John Burt
United States
Portland
Oregon
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Taking this seriously for a moment, the only way that this idea might work is if the game was specifically designed for assessment. No off the shelf game would be appropriate for a job interview, not least the fact that applicants familiar with the game would have an unfair advantage.
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McDog
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Saint Paul
Minnesota
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Careers
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Mason Rouser
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Johnstown
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Here are some ideas that I think would have to be incorporated in a game designed for a job interview / assessment.

1) The game would have to be designed by the company so that all applicants haven't played it before to create as level as a playing field as possible - everyone has to learn the rules and comes in with no previous knowledge, and you could then assess how well those rules were grasped.

2) You would want no luck factor (again, level playing field).

3) Limit to mechanics to those that non-gamers would know or pick up quickly.
 
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Kyle
Canada
Toronto
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Show me something that beats a natural 20 and I'll show you hateful lies.
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I wouldn't as the scope of games is always far too specific to be relevant.
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"L'état, c'est moi."
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Vancouver
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Roger's Reviews: check out my reviews page, right here on BGG!
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My choice would be Bureaucracy.
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Dan
New Zealand
Auckland
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...and then, we held hands.

Regardless of their gender, guaranteed to freak them out!
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Peter S.
United States
Sacramento
California
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CO2. No, seriously. Hear me out on this:

1. Don't ask the person to play the game. Instead, invite them in with the closed box in the middle of the table, the components neatly organized inside.

2. Explain that their assignment is to set up the game, and teach the rules to you when you return. Give them 20 minutes to do so.

3. Return after 20 minutes as promised, though bring enough people for one less than a full table. Evaluate how well they are able to swiftly adapt the set up of the game for more/fewer people, their reading comprehension in understanding the rules, their ability to learn complex ideas quickly, and their ability to communicate said complex ideas under high-pressure circumstances.
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K S
United States
Tonawanda
New York
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ErsatzDragon wrote:
3. Return after 20 minutes as promised, though bring enough people for one less than a full table. Evaluate how well they are able to swiftly adapt the set up of the game for more/fewer people, their reading comprehension in understanding the rules, their ability to learn complex ideas quickly, and their ability to communicate said complex ideas under high-pressure circumstances.

...or just how much practice they've had in playing CO₂ before.
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