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Subject: Thoughts on not using cards as boats or captains? 3d models instead. rss

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Enoch Wright
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I've just purchased my second 3d printer recently and something I've always wanted to do is print nice boats for Fleet.

My question to everyone is what are your thoughts on the following:



When a ship is launched, a 3d model is placed instead of the card, which is discarded.

When a ship is launched, a 3d model is placed instead of the card, which is removed from the game.

When a ship is captained, the card is discarded and a little captain Meeple is placed on the ship.

When a ship is captained, the card is removed from the game and a little captain Meeple is placed on the ship.



Obviously these ships will have spots for 4 crates and be distinguishable by either design/color/or text/symbol.

An additional thought was to print a map, similar to the one in Swordfish, to place 3d buildings on like the pub or casino. Then the ships would sit in the harbor until captained, in which they are pushed out farther on the map near printed schools of fish. Maybe licenses would be little objects as well.

Keep the end game trigger of licenses or used crates.
What some of these ideas do is keep the balance of coins/ships/captains the same throughout play.

As always, I love to hear thoughts.

Thanks,

EnochWright

I should add: The limit of boats is = to the number of cards in the deck, just the cards don't run out.
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Matt Riddle
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sounds amazing
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Alden Schoeneberg
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I'm sure you would enjoy playing with the 3d models for the game. I would say that you need to remove the cards from the game when replaced with the 3d model. It is important to maintain the everchanging deck composition as it is affected by your launches. I think this is a significant part of the game play.
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Enoch Wright
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CapoBro wrote:
I'm sure you would enjoy playing with the 3d models for the game. I would say that you need to remove the cards from the game when replaced with the 3d model. It is important to maintain the everchanging deck composition as it is affected by your launches. I think this is a significant part of the game play.


But would it work without removing them? Often times we check at the end of the game and we have found an overwhelming majority of the captains are Cod and King Crab, while no-one launches a single Tuna. I wonder if that would change knowing a card will be recycled?

I should add: The limit of boats is = to the number of cards in the deck, just the cards don't run out.
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Matt Riddle
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enochwright wrote:
CapoBro wrote:
I'm sure you would enjoy playing with the 3d models for the game. I would say that you need to remove the cards from the game when replaced with the 3d model. It is important to maintain the everchanging deck composition as it is affected by your launches. I think this is a significant part of the game play.


But would it work without removing them? Often times we check at the end of the game and we have found an overwhelming majority of the captains are Cod and King Crab, while no-one launches a single Tuna. I wonder if that would change knowing a card will be recycled?

I should add: The limit of boats is = to the number of cards in the deck, just the cards don't run out.


you would need ALOT of boat printed. I agree that the cards used as boats and captains should be removed to better reflect the game but its not broken in anyway if you do not
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Enoch Wright
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riddlen wrote:
you would need ALOT of boat printed.

Maybe just 1 design, with a lot of them!? Then indicate type based on position on map?
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Matt Riddle
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ya, that could work, or you could a proxy card of each boat type and organize boats by type around it. Plus its a data reminder
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Enoch Wright
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Alright, I'll post pictures once I get something worked out. I haven't found a boat model online, so it looks like I will have to fire up Inventor and make myself.

Thanks!
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Matthew Scott
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Nice idea. This would seriously reduce the table clutter when playing; I am all for that. Done right it could be an essential addition for me.

I was thinking of doing something like this before and eventually settled on a pegboard. I eventually abandoned though as it became too complicated.

The number of boats could be a problem. I would imagine 10 per player would be more than enough as during any game some focus more on their fleet and others on licences.

For consideration:

size and shape of the fish meeples
different point value boats
space for firstmate
salty captain, different meeple and boat size
oyster boat, boat size
artisan fisherman, boat size

 
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Matthew Scott
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I've just been thinking about this again.

For the most part there only needs to be one design for the boats. Only when launching is it relevent what type of boat is being played, once launched it operates the same as all the others, with some exceptions. The oyster boat, artisan fisherman, inuit boat, floating canadian tax men and a boat with a salty captain or a first mate are examples of boats that behave differently and would need work to be incorperated with this set up. I think that most issues could be solved with different captain pieces and coloured cubes (to represent 2 crates instead of 1). The only boat that I think would need a different piece is the artisan fisherman. The salmon licence could also be a problem.

While boats mostly work the same way during the game they score differently at the end. Rather than different zones for the boat types I think separating by scoring value would work better. That would make 3 zones on the board. Inuit fishermen and king crab boats I think are the only 2 of their respective point value type soooo I am not sure what do do with that... yet.

There is one other point but it doesn't effect me. Is there a tiny boat design that could handle the cubes and the fancy pants fish meeples that some people have?

I'll see if I can put together a basic design and see what people think.

 
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