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Subject: Solo turn by turn rss

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David Molina
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Tucson
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This is a play by play of my solo game with Zendica. More than anything wanted to get input if I am playing everything correctly. Especially like 85-96 entries. Pretty sure I'm good to go but it's nice to verify.

Sorry if it's too dry of a read...

Player vs Zendica (medium Rogue Galaxy)

1. Deal initial 4 planets of: Birkomius, Aughmoore, Nibiru, and Leandra



2. Roll 4 dice: Energy, Culture, Diplomacy, and Economy.
3. Use Energy advance to 4 on track.
4. Use free re-roll for remaining 3 dice.
5. Roll: 3 Economy.
6. Use 1 energy to re-roll dice.
7. Roll: Move A Ship (will refer as 'Launch' going forward), 2 Economy
8. Launch ship to: Nibiru
9. Spend 1 energy to re-roll 2 dice.
10. Roll: Economy and Culture
11. Use Culture to gain 1 Culture from Nibiru. Culture at 2.
12. End player turn 1.

13. Zendica's 1st roll: Launch to: Birkomius.
14. 2nd roll: Energy. Gains 3 energy.
15. 3rd roll: Launch to: Aughmoore.
16. 4th roll: Economy
17. 5th roll: Launch to: Nibiru.



18. Player rolls 4 dice: 2 Colony, Economy, Culture
19. Use a Colony to upgrade to level 2. Use 2 Culture. Score: 1.
20. Use free re-roll.
21. Roll: 2 Dipolomacy and Launch.
22. Advance ship on Nibiru using both Diplomacy. At 2 on track.
23. Launch ship to: Leandra
24. End player turn 2.

25. Zendica's 1st roll: Energy. Gains 2 energy, maxes out.
26. 2nd roll: Diplomacy. Advances on: Birkomius, Aughmoore, and Nibiru.
27. 3rd roll: Diplomacy. Advance and Colonize Birkomius. Advance Augmoore and Nibiru. Score: 1.
28. Zendica's ship returns to galaxy mat and Omicron-Fenzi is discovered.
29. 4th roll: Energy.
30. 5th roll: Economy.
31. Zendica upgrades to level 2. Energy reset to 0. Score: 3
32. Score: Player 1, Zendica 3.



33. Player rolls 5 dice: 2 Energy, 2 Colony, Culture.
34. Use Energy to gain 1 energy from Leandra.
35. Use 1 Colony and 3 Energy from track to Upgrade to level 3. Gain 1 ship to galaxy. Score: 2.
36. Diplomacy to advance on Nibiru to 3.
37. Use free re-roll.
38. Roll: Diplomacy and Launch.
39. Diplomacy to advance on Nibiru to 4.
40. End turn.

41. Zendica's 1st roll: Launch ship to Omicron-Fenzi.
42. 2nd roll: Energy. Gains 2 energy from galaxy and Aughmoore.
43. 3rd roll: Colony. Acquires 2 Culture.
44. 4th roll: Launch ship to Leandra.
45. 5th roll: Launch.
46. Score: player 2, Zendica 3.



47. Player rolls 5 dice: 2 Colony, Energy, Economy, and Diplomacy.
48. Diplomacy. Advance to 5 on Nibiru.
49. Energy. Gain 2 energy. Advance to 2 on track.
50. Free re-roll: Diplomacy, Economy, and Colonize.
51. Diplomacy. Colonize Nibiru. Return ships to respective galaxies and La-Torres is discovered. Player score: 9
52. End turn.

53. Zendica's 1st roll: Economy.
54. 2nd roll: Colony. Acquires 2 Culture.
55. 3rd roll: Culture. Acquires 2 and maxes out.
56. 4th roll: Diplomacy. Advances on: Omicron-Fenzi, Aughmoore, and Leandra.
57. 5th roll: Launches to La-Torres.
58. Clear control mat.
59. 1st bonus turn: Culture.
60. 2nd bonus turn: Colony.
61. 3rd bonus turn: Culture.
62. Reset Culture to 0.
63. Score: Player 9, Zendica 3.



64. Player rolls 5 dice: 2 Launch, 2 Culture, Diplomacy.
65. Diplomacy. Advance 1 on Leandra.
66. Free re-roll: 2 Economy, Culture, and Launch.
67. Spend 1 energy to re-roll: 2 Economy, Diplomacy, Launch.
68. Diplomacy. Colonize Leandra. Return ships to respective galaxies. Jorg is discovered. Score: 10.
69. Launch to Jorg.
70. Use last energy to re-roll: Launch and Diplomacy.
71. Diplomacy to Jorg.
72. Launch to Aughmoore.

73. Zendica's 1st roll: Culture. Acquire 3 Culture from galaxy, Omicron-Fenzi, and La-Torres.
74. 2nd roll: Diplomacy. Advance on: Omnicron-Fenzi, Augmoore, and La-Torres.
75. 3rd roll: Energy. Acquire 2 Energy from: galaxy and Aughmoore.
76. 4th roll: Launch ship to Jorg.
77. 5th roll: Economy.
78. Score: Player 10, Zendica 3.



79. Player rolls 5 dice: 3 Economy, Culture, and Launch.
80. Free re-roll: 3 Colony, Energy, and Diplomacy.
81. Diplomacy. Advance on Jorg.
82. Energy to acquire 2.
83. Use 1 energy to re-roll 3 dice: 2 Economy and Launch.
84. Use 1 Energy to re-roll 3 dice: Launch, Evonomy, and Colony.

85. Zendica's 1st roll: Diplomacy. Advance all planets.
86. 2nd roll: Energy. Acquire 1 Energy. Maxes out.
87. 3rd roll: Culture. Acquire 3 Culture. Maxes out.
88. 4th roll: Launch. (All ships already launched)
89. 5th roll: Colony. (Culture already maxed)
90. Upgrade Galaxy to 3. Reset energy to 0. Score: 5.
91. Clear Control Mat.
92. 1st bonus roll: Launch.
93. 2nd bonus roll: Diplomacy. Advance all planets. Colonize: Omnicron-Fenzi, Aughmoore, and La-Torres. All ships return to respective galaxies. Gyore, Hoefker, and CLJ-0517 are discovered. Score: 17.
94. 3rd bonus roll: Culture.
95. Reset Culture to 0.
96. Score: Player 10, Zendica 17.



97. Player rolls 5 dice: 2 Energy, Economy, Colony, and Launch.
98. 2 Energy. Acquire 4 Energy.
99. Colony. Upgrade to level 4. Use all Energy. Score: 11.
100. Launch to Gyore.
101. Economy. Advance on Gyore.

102. Zendica's 1st roll: Economy.
103. 2nd roll: Launch to Gyore.
104. 3rd roll: Diplomacy. Advance on Jorg.
105. 4th roll: Diplomacy. Advance on Jorg.
106. 5th roll: Energy. Acquire 2.
107. 6th roll: Economy. Advance on Gyore.
108. Score: Player 11, Zendica 17.



109. Player rolls 6 dice: 3 Diplomacy, 2 Energy, Economy.
110. 2 Diplomacy to advance and Colonize Jorg. Ships return to respective galaxies. Mared is discovered. Score: 14.
111. Economy. Advance on Gyore. (Note: I noticed I didn't actually advance Zendica on Gyore from turn 107. Updated here, no affect on game)
112. 2 Energy. Acquire 4 Energy.
113. Free re-roll: Economy.
114. Economy. Advance on Gyore.

114. Zendica's 1st roll: Economy. Advance on Gyore.
115. 2nd roll: Diplomacy.
116. 3rd roll: Colony. Player Regress ship on Gyore.
117. 4th roll: Culture. Acquire 4 Culture.
118. 5th roll: Colony. Player Regrets ship on Gyore.
119. 6th roll: Economy. Advance on Gyore.
120. Score: Player 14, Zendica 17.



121. Player rolls 6 dice: 2 Energy, 2 Colony, 2 Culture.
122. Energy. Increase 2 energy to 6.
123. Colony. Upgrade galaxy to level 5. Use 5 Energy. Acquire 4th ship. Score: 16
124. Energy. Acquire 3 Energy to 4.
125. Free re-roll: 2 Energy and Economy.
126. Energy. Acquire 3 Energy to 7.
127. Use 1 Energy to re-roll 2 dice: Launch and Economy.
128. Economy. Advance on Gyore.
129. Launch to CLJ-0517

130. Zendica's 1st roll: Energy. Acquire 3 Energy. Maxes out.
131. 2nd roll: Economy. Advance on Gyore.
132. 3rd roll: Launch to Hoefker.
133. 4th roll: Launch to CLJ-0517
134. 5th roll: Launch to Mared.
135. 6th roll: Launch.
136. Zendica Upgrades galaxy to level 4. Score: 19
137. Score: Player 16, Zendica 19.



137. Player rolls 6 dice: 3 Energy, 2 Launch, Economy.
138. Economy. Advance Gyore.
139. Free re-roll 5 dice: 2 Energy, 2 Culture, Diplomacy.
140. Use 1 Energy to re-roll 5 dice: 2 Colony, 2 Diplomacy, Culture.
141. Use 1 Energy to re-roll 5 dice: 2 Culture, 2 Launch, Colony.
142. Use 1 Energy to re-roll 5 dice: 2 Economy, Energy, Colony, and Launch.
143. 2 Economy to advance Gyore level 5.
144. Energy. Acquire 3 Energy to 7
145. Colony. Use Leandra ability (wish I'd looked at this earlier!) to advance 1 Economy. Colonize Gyore. Return ships to their respective galaxies. Gleam-Zanier is discovered. Score: 23.
146. End game.
147. Score: Player 23, Zendica 19.

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