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Subject: Deep games with simple scoring rss

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It seems like deep games are often games with overly complicated scoring options.

Please recommend games with some depth / meat but with a simple scoring system.

Players 2-4 (rather 2-3 than 3-4)

Weight 2-3 (light to medium)



 
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Geoffrey Burrell
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Red7 or 7 Wonders may be something you may looking to play.
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Ian Toltz
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How about Go? Doesn't get any simpler nor deeper.
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B C Z
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Go

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Remus Rhymus
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At the Gates of Loyang
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Greg
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Just to clarify the above comments, Go with Chinese scoring. Japanese scoring can be confusing for new players.
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Justin
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GeoffreyB wrote:
Red7 or 7 Wonders may be something you may looking to play.


The green cards in 7 Wonders are a perfect example of complicated scoring options.
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Oliver Kiley
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GeoffreyB wrote:
... 7 Wonders may be something you may looking to play.


I think 7 Wonders is the exact opposite of what the OP means. In 7 Wonders, you are literally filling out a spreadsheet. Scoring the game takes a significant amount of time relative to the actual game length (and depth).

I think the OP would be more interested in something like Cyclades scoring: first person to control two metropolises wins immediately. Plenty of depth in the game in terms of how you get those two metropolises, but the scoring is immediately and visually apparent. Forever, you can look at the board state and tell immediately who is closer/further from getting their second city - information which makes the game more strategic as well.
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Jon Vallerand
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I think it depends on what you mean by "deep" and "simple".

Of course, it doesn't get any simpler than a win-now system, like in Onitama, Taluva, or Summoner Wars. Those are about as deep as you can get in a 10, 15, or 30 minute game, respectively.

If by "deep", you mean big Euros,the scoring systems of which can get very large, then I would suggest these:

Lewis & Clark is a big Euro game with a race-ending: first to St-Louis wins!

Food Chain Magnate is a huge financial game about being the richest.

Le Havre has you add up your money, and the value of buildings you own, and like FCM, richest one wins.

I'd suggest Power Grid, but I see you don't like it.

And in between the two levels of complexity, Splendor, Libertalia and Small World have very straightforward scoring systems.
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Ryan S
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I'm not sure it's classified as deep, but Merchants & Marauders has pretty simple scoring. First to 10 points starts the end game scoring, and you basically just count number of coins in the bank and points on the board. It usually ends with people having around 10 to 12 points.

 
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Matt Brown
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Imperial Settlers

1 point per building on one side. 2 points per building on the other.
 
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Yaron Davidson
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Mezmorki wrote:
I think the OP would be more interested in something like Cyclades scoring: first person to control two metropolises wins immediately.

Minor nitpick, but it's at the end of a round / turn cycle, not immediately.
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Oliver Kiley
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yarondav wrote:
Mezmorki wrote:
I think the OP would be more interested in something like Cyclades scoring: first person to control two metropolises wins immediately.

Minor nitpick, but it's at the end of a round / turn cycle, not immediately.


Yes, you are right! Cheers
 
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Tom
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Cribbage has simple scoring yet is hard to master. Check it out at cribbage.org.
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Sam Cook
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Biblios is a great light-medium card game that has very tiny scoring margins.
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Peter Strait
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If not Red7, Mottainai or Innovation perhaps? Though agreed, we'd really need to know what makes a scoring system "simple" in your mind. (E.g., fewer steps, any number of steps as long as it's simple arithmetic, anything as long as it's not round-to-round or adjusting every turn, etc.)
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Marina SC
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Tigris & Eurphrates. You get cubes of different colours throughout the game, your end score is the number of cubes in your lowest colour. Simple!

EDIT: oops, didn't realize you were looking mostly for a 2 or 3-player game. T&E is best with 4.
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Ryan Keane
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It would help if you were more specific by what you mean deep, what type of game you want, and what is simple scoring. Many of Knizia's games like T&E, Ingenious, and many others have a very simple scoring system based on counting only your lowest scoring color. One feature that makes these simple is that it is clear to everyone throughout the game how everyone is doing - there is no end-game scoring that you have to add up and definitely no hidden scoring like secret goals.

Looking at the top 25 games on BGG, the games that I've played that I would consider deep with the simplest scoring would be:
Power Grid
El Grande
Caylus
T&E

Edit: Caylus is the only one of these that works well 2-3.
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P A
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pandemic/forbidden island? no scoring. you win or lose.
chess? again no scoring at all.
-p
 
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Belgium
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Quote:
Many of Knizia's games like T&E, Ingenious, and many others have a very simple scoring


I have Ra, a Knizia game, and the scoring isn't clear at all.
I don't understand what good a complex scoring system contributes.



 
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Rita Chen
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Battle Line! (Perhaps a little on the light side of what you're looking for.) On a turn-by-turn basis, you look at the board, and you can tell immediately if someone's won: three flags in a row claimed, or five flags claimed total. So a win can be quite dramatic. No adding-things-up-at-the-end required. And I find it quite deep, for how simple the rules are.
 
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M Smith
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Archipelago and the not so deep (unless we are taking sea) Fleet: Arctic Bounty spring to mind.
A lot of the best example are already posted.
 
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corum irsei
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-xXx- wrote:
It seems like deep games are often games with overly complicated scoring options.
would you be interested in co-operative games? Many of them don't have scoring at all, since these games often end after achieving (or failing at) a common goal.
 
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