Peter Pi
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Hello folks,

I am looking for a game that can be played by 3-5 players or so, that has an intense gameplay, has backstabbing, keeps your attention after tens of games, has little or no luck in it (no dice if possible), and that can be played in less than 120 minutes, or even 90 minutes.

Ticker to ride: Nordic Countries with 3 players is definitely my favorite game and corresponds well to this description (have played probably over 150 games in less than a year). Can be played in 30-40 minutes, is pretty intense, has backstabbing, is highly replayable, has no dice.

Carcassonne with the expansions Inns & Cathedrals, Traders & Builders and The Princess & The Dragon is a less preferred alternative. The expansions add in depth gameplay and backstabbing, it's kind of fun, although I wouldn't say it's intense, and also has some luck.

By the way the post below is more or less in the spirit of this post, but for 2-3 player games:
https://boardgamegeek.com/thread/795776/most-intenseriveting...

In the spirit of this post Marina SC suggested:
https://boardgamegeek.com/geeklist/207521/euros-teeth

If you add 2-3 words explaining why do you think your recommendation corresponds to what I am looking for would be much appreciated.

Thank you for your recommendations.

Your recommendations so far (all posts on 1st page included):
Arboretum, 30 min
Pocket Imperium, 30-45 min
Guildhall, 30-45 min MY CHOICE
Quo Vadis?, 45 min
Intrigue, 45 min
Seeland, 45-60 min
Council of Blackthorn, 45-90 min
Hansa Teutonica, 45-90 min
Mission: Red Planet, 45-90 min
Blood Rage, 60-90 min
Inis, 60-90 min
Dogs of War, 75 min, 2 VOTES
Pax Renaissance, 60-120 min, 2 VOTES
Pax Pamir, 60-120 min
Tammany Hall, 90 min, 3 VOTES
Troyes, 90 min
Yunnan, 90 min
Vanuatu, 90 min
Keyflower, 90-120 min, 2 VOTES
Kemet, 90-120 min
Triassic Terror, 90-120 min
Mare Nostrum: Empires, 90-120 min
Pax Porfiriana, 120 min, 2 VOTES
Imperial, 120-180 min
Diplomacy, 360 min
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"that's a smith and wesson, and you've had your six"
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Intrigue...but beware! It's pure evil.
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Francisco Cordero
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Stamford
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Guildhall.Mean, period.
 
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bort
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Dogs of War
Arboretum
 
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Peter Pi
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MWChapel wrote:
Intrigue...but beware! It's pure evil.


Doesn't seem easy to find in the UK.
 
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Phil Hendrickson
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Seward
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Your adjectives perfectly describe Hansa Teutonica. And with the available expansion maps, there is ample variety to spice up future plays.
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Council of Blackthorn
 
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Sean Norman
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Tammany Hall
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Cameron McKenzie
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bortmonkey wrote:


Second Dogs of War!
 
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Julien K
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Kyoto
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I know that Mare Nostrum: Empires has dice, but it's not like they will completely decide the outcome of a game. Good strategy or negotiation skills are way more important. Time may be an issue though, especially that first game, but the core gameplay is easy, so I can easily see players used to the game playing it quickly.
 
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Jay Sachs
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Despite your hope, there is not even any inherent symbolism; gravity is simply a coincidence.
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Look no further than Pax Porfiriana.

Intense: thumbsup.
Backstabbing: thumbsupthumbsupthumbsup

While fully card driven, luck is pretty much mitigatable.

After your first game you should be able to keep it under 120 minutes (though maybe not with 5 ... I've never played at that count).
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Edwin Woody
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I'm trying to reform though.
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Pocket Imperium.

It's a light game that is like being handcuffed together in a knife fight.
Tom Vasel hates it, Rahdo likes it, I haven't seen any fence sitters. There is a print and play so you could try that before buying the boxed version.

This is my go to game for viciousness.
 
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Karan R
India
Mumbai
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It's Karan, not Karen!
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Imperial no doubt
 
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snorman wrote:

Yes
 
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Kelly Bass
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Quo Vadis?
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Mike Ricotta
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jaysachs wrote:
Look no further than Pax Porfiriana.

Intense: thumbsup.
Backstabbing: thumbsupthumbsupthumbsup

While fully card driven, luck is pretty much mitigatable.

After your first game you should be able to keep it under 120 minutes (though maybe not with 5 ... I've never played at that count).


Or
Pax Pamir

Or
Pax Renaissance

I'd go with which one looks the most interesting. I prefer Pamir over Porf and haven't played Ren enough to place it. Either way you can't go wrong! Get all 3 and the Pamir and Ren expansions!
 
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Anthony Ferrise
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Calgary
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Blood Rage seems to fit your bill. Or Inis. Or Kemet. All fit everything you were describing.
 
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Sarah
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If you like carcasssonne, then you should like Seeland which really can be quite mean!

Also, for something a little harder, Yunnan is perfect information and quite nasty too

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Dan McGowan
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Most likely longer than 2 hours, but Diplomacy is fantastic in all other criteria. Oh wait, was there a criteria for "Lose your friends"?
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Marina SC
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+ to Tammany Hall suggestions above.

This geeklist might also be helpful to you: Euros with Teeth
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Andrew Kluck
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Pax Renaissance
 
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Peter Pi
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Thank you for your time and suggestions. I am checking them carefully ...
 
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Morten K
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You've listed a couple of light games so I suspect you do not want the suggestions to be too heavy either. That would rule out the Pax series for instance, but Hansa Teutonica is an excellent suggestion.

Troyes and Keyflower are both excellent medium weight euros that I highly recommend. A couple a bit lighter that you might also want to check out are Fresh Fish and Evolution: Climate or Lancaster, Santiago and Tigris & Euphrates if you want slightly older classics.

Edit: Oops I just saw that the game mustg support 5 players so in that case it's Fresh Fish, Keyflower, Santiago, Evolution: Climate and Lancaster. Chinatown if you are okay with a pure negotiation game.
 
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+1 Keyflower!
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Abe
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I don't know what your board game tastes are, but if you want some pretty thematic games with a high amount of player interaction/conflict, I'll suggest:

Triassic Terror: Plays 2-6, the play time on the box is 60-120 but with more players you may go over that a little. Area control game with players growing and spreading their dinosaur herds while using action selection to choose carnivores (T-rex, raptors, etc) to eat your opponents'. No dice involved.

Mission: Red Planet (Second Edition): Plays 2-6, 45-90 minutes playtime. Simultaneous action selection and area control game. Players compete to fill rockets to send their astronauts to Mars. Once on the planet, you maneuver your astronauts for area majority to harvest resources and score points. Your action cards allow you to kill other astronauts, blow up their rockets, redirect their rockets, etc. No dice involved.
 
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