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Subject: Building Community rss

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Mike Chipman
United States
Murray
Kentucky
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I've noticed that many successful board games have built a community around them before they have been published, either through a known publisher or Kickstarter.

So, what are some tips for doing that? Also, do you know of any resources that would educate to that end?

Thanks.
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Kai Herbertz
Germany
Düsseldorf
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I'm more or less in the same boat, since I showed my game at SPIEL16 without a pre-existing community. The booth across from me was by "Black Box Adventures" who showed their game "Revenge of the Dictators" (https://boardgamegeek.com/boardgame/192984/revenge-dictators).

I talked to them about their successful Kickstarter campaign and they said that they did not build a community beforehand, so it can be done without one(but I would argue that it is a lot harder).

My own method is going to fairs like SPIEL or the UK Games Expo and to slowly gain a reputation there. However, that might not be the best course of action.

As a resource, check out Sean "Day[9]" Plott's GDC talk about building and maintaining a community for 5+ years: http://www.gdcvault.com/play/1020558/Keeping-a-Community-for...
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The Board Game Goat
France
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I'd recommend reading Jamey Stegmaier's (from Stonemaier games) book "A Crowdfunder's Strategy Guide" because he runs kickstarter campaigns like no one else and knows what community building is. I bought it but haven't started reading it yet, but I know it's priceless advice.
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