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Guilds of London» Forums » Rules

Subject: The black meeples rss

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karolina pośpiech
Poland
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How can I get black meeples? Is there a limit for a player? Is that true that someone who has them has supremacy because he can change everything in negotiation phase?
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Dave Moser
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Migothka wrote:
How can I get black meeples? Is there a limit for a player? Is that true that someone who has them has supremacy because he can change everything in negotiation phase?

Neutral liverymen can be acquired by playing certain cards for their actions, or as rewards for becoming master of a guild. In each game, the total number of neutral liverymen available is twice the number of players. There is no limit on how many of those can be controlled by an individual player at one time.

"Supremacy" is a bit of an overstatement. Certainly they can be used to advantage during negotiation, but they don't let you "change everything". I suggest you play the game 3 or 4 times, and the impact of having neutrals available to you will begin to be evident.


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karolina pośpiech
Poland
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It steel seems that a player who has black meeples has more control.
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Dave Moser
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Migothka wrote:
It steel seems that a player who has black meeples has more control.

Yes, he does. He has more control, not complete control. Advantage, not supremacy. It's a strategy game. One strategy is to acquire neutral liveryman, as a way to have more control. Another is to pursue victory points over all else and gain a lead that your opponent(s) cannot overcome. Another is to focus on acquiring Mayoral Rewards, and sweeping into victory with an unexpected burst of end game scoring. There are still more viable strategies. Focusing on any one of them limits your opportunities to pursue the others. Neutral liverymen are a strategic element of the game, but not the solitary key to winning.


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Alberto Barbati
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dmoser22 wrote:
Migothka wrote:
It steel seems that a player who has black meeples has more control.

Yes, he does. He has more control, not complete control. Advantage, not supremacy. It's a strategy game. One strategy is to acquire neutral liveryman, as a way to have more control. Another is to pursue victory points over all else and gain a lead that you opponent(s) cannot overcome. Another is to focus on acquiring Mayoral Rewards, and sweeping into victory with an unexpected burst of end game scoring. There are still more viable strategies. Focusing on any one of them limits your opportunities to pursue the others. Neutral liverymen are a strategic element of the game, but not the solitary key to winning.

Totally agree. Not to mention that it's not uncommon to have a situation where each player has one or two black liverymen, so the "advantage" is actually shared by everyone.
 
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Bryan McNeely
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Indiana
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Let your opponents get all the neutrals...as you are flooding the tiles with your own pawns. They can't stop everything. The four personal pawns are far better in the long run than the two temporary neutrals. Of course, you could get ALL the neutrals and never use them.
 
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Dan Shirley
United Kingdom
hemel hempstead
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Remember, they only exert 'control' when they are used. Then they are gone.

They exert 'influence' if you change your actions based on his owning them. then he still has them and can assert the same influence next time and the next soblue. If an opponent has an advantage in black pawns, make him use them. Or at least make him have the stressful decision. devil
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Phil Pettifer
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Sometimes it's possible to work out what the player with black meeples wants to do the most. Make them use the black meeples on that and you're free to do other stuff.
 
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