I am confused. Is the Trade Goods Event resolved in turn order or the order that colonists are placed in the Trade Goods Event box? How about the other events?
Merchant Shipping - is just majority and turn order is tie breaker.
Capital Buildings - is order the colonists are placed.
Discovery - is turn order.
Warfare - I don't know in what order this is resolved. To me it makes sense that it is done in the order the colonists are placed in the box. Also, the Warfare Event box can only handle 4 colonists? So at any given round there can only be a sum of 4 Battles and/or Wars?
Colony Dock: 1 first, 2 second, and so on.
Trade Goods: Left to Right (i.e. in the order that they were placed).
Merchant Shipping: Majority with turn order as tie breaker
Capital Buildings: Left to Right (in the order that they were placed)
Discovery: Turn Order
Warfare: Left to Right (in the order that they were placed). Only Four wars/ battles per turn. Like almost alll action boxes in the game, the limit drives competition and stress. It also make paying $10 for a "War" worthwhile and validates the strategy of placing a colonist there "defensively": i.e. to limit the other players warfare options.
Thanks for your time