John Di Ponio
Yinsh is fast becoming a favorite in this household. The game returns to it's roots in the Gipf original game (sort of). The twist comes in the form of movement to obtain your '5 in a row' for ring removal!
Lets start at the beginning:
Yinsh board looks like the Gipf board and you have 5 large rings to start the game. Each of the 2 players places their rings alternating on e at a time until all are placed. There is no requirement for ring placement...it is totally open.
Now the heart of the game begins. the first person picks a ring and places a disk with their color displayed inside the ring. Now the player can move the ring anywhere in a straight line to another point on the board...but the marker that was placed in the ring stays. The rules to moving the ring is that 1. it must be in a straight line. 2.if encountering another marker or series of markers, the ring can jump over one or many but must stop its move on the FIRST AVALIABLE FREE SPACE.
If the ring jumps over any markers, those markers are flipped over REGAURDLESS of color.
Now...the object is to get 3 sets of 5 markers in a row of your color. Each time you accomplish forming a 5 marker set....you remove the markers and a ring! So, while you may be accomplishing making 5-marker sets...each set depletes you of 1 ring, thus limiting your moves!
It a very clever game and thinking ahead can get you into better positions but be warned, one move not expected from your opponent cna really mess you goals up and actually benefit his/her objectives!