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Orléans: Invasion» Forums » Rules

Subject: Earning goods from the supply? rss

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Joshua Aldrich
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Perkasie
Pennsylvania
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The game set up instructs me to place goods tiles in their respective piles and then to place a citizen by 3 of them. Then it says when the supply is depleted that i get the citizen. So 2 questions:
How do i know how many goods go in the supply stacks... also, and more importantly, how do i attain these in the game?!?!
 
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Niko Pe
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First, you setup the board with the cities (don't know the english name) and place goods randomly and face down on every spot (depending on player count). ALL goods that are left over will be sorted (cereal, cheese, wine, etc.) and putted into the market in their respective piles.

In short:

Elium wrote:

How do i know how many goods go in the supply stacks...


All goods left over after placing them on ways and rivers on the "cities board"

Elium wrote:

how do i attain these in the game?!?!

Special building tiles (cheese factory, wineyard, etc.)
 
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Benjamin Kerenza
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Bradford
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nifdgad wrote:

Elium wrote:

how do i attain these in the game?!?!

Special building tiles (cheese factory, wineyard, etc.)


And the farmer track
 
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Mr. D
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Oneonta
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Quote:
First, you setup the board with the cities (don't know the english name) and place goods randomly and face down on every spot (depending on player count). ALL goods that are left over will be sorted (cereal, cheese, wine, etc.) and putted into the market in their respective piles.

In short:

Elium wrote:

How do i know how many goods go in the supply stacks...


All goods left over after placing them on ways and rivers on the "cities board"


And if you are playing with fewer than 4 players, then you will remove either 6 or 12 tiles at random from the game before you put the remaining tiles in the respective piles.
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Decatur
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The conversation in this thread confirms that the "Goods market" and "the general supply" are the same thing, right? It's a little confusing that the Invasion rulebook uses both terms as if they're distinct things...

 
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