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Subject: Who goes first? Roll the meeples to find out! rss

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zʇıʍodɹɐʞ uɐp
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Are you the youngest player in your Carcassonne gaming group? Does the burden of selecting who goes first cause you to lose sleep at night? Are you a huge fan of Pass the Pigs?

Here is a great new Carcassone variant for you!

Each player "rolls" all eight of their meeple! meeple
(However, please do not roll the BIG meeple, builder, pig, or any other Carcassone bit or tile.)

The meeple are then scored as follows:

--> flat on its back == 0 points
--> laying on its side == 1 points
--> standing on its head == 2 points
--> standing on its feet == 3 points

The player with the most points goes first!

Note:
The middle two options most certainly can be switched. It seems like they both come up with about the same frequency.


Update:
dcclark's naming system a few posts down is definately an improvement to this variant --> lying down, flying kick, break dancing, and standing up.


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Patrick
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We do this just counting the standing meeples. Often, two players tie and just roll again. This especially goes over well with new players as rolling a bunch of wooden guys all over the table to start this strange game we're introducing is just fun!
 
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Just call me Erik
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karp wrote:
Are you the youngest player in your Carcassonne gaming group? Does the burden of selecting who goes first cause you to lose sleep at night? Are you a huge fan of Pass the Pigs?

Here is a great new Carcassone variant for you!

Each player "rolls" all eight of their meeple! meeple
(However, please do not roll the BIG meeple, builder, pig, or any other Carcassone bit or tile.)

The meeple are then scored as follows:

--> flat on its back == 0 points
--> laying on its side == 1 points
--> standing on its head == 2 points
--> standing on its feet == 3 points

The player with the most points goes first!

Note:
The middle two options most certainly can be switched. It seems like they both come up with about the same frequency.




I thought of a combat system like this. Roll meeples equal to something (ether an attack factor or the number of targeted enemy units)

Meeples on their feet are no effect, on their side or head is disabled, on their back is unit dead.
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Petras Ražanskas
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unixrevolution wrote:
I thought of a combat system like this. Roll meeples equal to something (ether an attack factor or the number of targeted enemy units)

Meeples on their feet are no effect, on their side or head is disabled, on their back is unit dead.


Hahaha, hillarious. I will give it a thought when I design my own wargame
 
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Bob Gallagher
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Brilliant idea!

Why didn't I think of this - given that I've had 'Pass the Pigs' for about 20 years now.
 
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ɹǝsɐɹɟ
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Back in the days when there were less maps we played every map back to back
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Ooh a little higher, now a bit to the left, a little more, a little more, just a bit more. Oooh yes, that's the spot!
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But what is the meeple equivalent of a Double Leaning Jowler? meeple
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DC
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Great idea! I thought we had invented this, but I guess not.

We have names for each, and a different order:

0 points -- "lying down"
1 point -- "standing up"
2 points -- "break dancing" (on its head)
3 point -- "flying kick" (on one arm and one leg)

The flying kick seems to be the least stable position, actually, and so we give that the most points.
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Greg Todd
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We have a similar system, but we play that the big meeple counts double. I thought we invented it too!
 
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Michael Jordal
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That is kind of funny, we sometimes just keep rolling until someone gets one standing.
 
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zʇıʍodɹɐʞ uɐp
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dcclark wrote:
Great idea! I thought we had invented this, but I guess not.

We have names for each, and a different order:

0 points -- "lying down"
1 point -- "standing up"
2 points -- "break dancing" (on its head)
3 point -- "flying kick" (on one arm and one leg)

The flying kick seems to be the least stable position, actually, and so we give that the most points.


I definitely prefer your naming system...much better than my generic offerings and kind of like the Pass the Pigs names.

I would argue, however, that the "standing up" meeple is the least common...or at least it seems like that to me. Next time you play just try rolling until you get a meeple "standing up". Whenever I've done this it seems like you'll get a few of the others long before you'll get a "standing up" meeple. meeple

Sounds like an official statistical study might be in order!
 
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DC
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karp wrote:
Sounds like an official statistical study might be in order!


Yay! Time to get funding!!

(Yeah, I'm an academic... )
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Daniel Shack
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We called it survivor:

flat = fatality = 0
head and shoulder = critical condition = 1
arm and leg = injured = 2
standing = survivor = 3

We do use this method to determine who goes first... I was sure others did it... it seems so obvious.
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Tibs
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These all sound very creative. I just roll one of everyone's meeples at once, and the one that falls closest to me goes first.

This is actually the way I determine the random starting order for Power Grid. Roll one of each house, and the one farthest to the left goes first, all the way down to the farthest right goes last.
 
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