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Carcassonne: King & Scout» Forums » Sessions

Subject: An unbalanced mini-expansion rss

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Tim K
Australia
Colonel Light Gardens
SA
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I played Hunters and Gatherers with the Scout mini-expansion. I got the Shaman and the Scout tile, while my opponent got the hunter and the agriculture tile. meeple

I played the scout fairly early (while the extra tiles are quite beneficial it did lock up one of my meeples for the rest of the game - and you only get 5 of them in H&G) it was quite handy such that if I ever didn't want the tile that I picked up it allowed me to choose another one.

Early on in the game I also managed to get the bonus piece that allowed me to have full control of a meadow. Therefore I spent the rest of the game trying to add to it safe in the knowledge that my opponent couldn't cut in on the action!

Partly because I was allowed to reject tiles because I had played the Scout tile I was well ahead for the entire game and basically lapped my opponent before we tallied the points at the end of the game. While I had a big meadow which scored me a lot of points his agriculture tile got him a bucket load of points and I just managed to win at the end. I don't think that the tiles for the mini-expansion are at all balanced (particularly in a 3, 4 or 5 player game) and potentially give one person an advantage of up to 30 or so points. The dug-out seems to be pathetic and at best will only get the recipient about 4 points!yuk It presume other people have this problem?

I don't think I'll be using this expansion very often in the future as essentially someone is potentially getting a 30 point starting advantage over one of their other players! How unbalanced is that!shake
 
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Peter Mumford
United States
Somerville
Massachusetts
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Nothing about the Carcassone series is all that balanced. But you are right, the scout is particularly wacked.
 
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