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Subject: Question about mines rss

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Chris Turner
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In the rulebook it states that all mines have to have a human, fungoid or crystaline dude on them to get the rubidium. Does this apply to the three player 'base' spaces as well? (we've been playing that you get those if they are empty). Thanks.
 
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Keith "Boaty McBoatface" C
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From the rulebook, "you gain rubium equal to the number on that mine if you have at least one Human, Fungoid, or Crystalline on it." It doesn't mention any exception for the home spaces, so I would have to assume that there isn't one. We've always played that they need to be manned in order to collect.
 
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my eye
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Quote:
We've always played that they need to be manned in order to collect.

Same here. Additionally, if an area with a mine is contested, nobody gets the Rubium for that mine.
 
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Paul Bryant
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You need one of the lowly three on every mined space to get resources from it. Everyone above is right. No worker no goods.. even on your starting spaces.
 
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Simon Harris
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riledguy wrote:
You need one of the lowly three on every mined space to get resources from it. Everyone above is right. No worker no goods.. even on your starting spaces.

... and that means an interesting little tactical dilemma on your first turn. Do I intentionally trade off getting resources on one or more of my 'home mines' on turn #2 to get the benefit of having an extra unit (or two!) on turn #1 to go exploring?

Simon
 
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Doug Ratz
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harris_family wrote:
riledguy wrote:
You need one of the lowly three on every mined space to get resources from it. Everyone above is right. No worker no goods.. even on your starting spaces.

... and that means an interesting little tactical dilemma on your first turn. Do I intentionally trade off getting resources on one or more of my 'home mines' on turn #2 to get the benefit of having an extra unit (or two!) on turn #1 to go exploring?

Simon


To me, it's a no brainer to go exploring. You will get either a 2 point mine, which is the same as most of your home base spots, a 1 point mine and a fungoid/crystaline which are worth 3 rubium so you are ahead here, or a rock strider worth 6 rubium, which puts you way ahead.

So, as I see it, there is no downside to exploring as much as possible.
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Jeremy VanSchalkwyk
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dratz wrote:
To me, it's a no brainer to go exploring. You will get either a 2 point mine, which is the same as most of your home base spots, a 1 point mine and a fungoid/crystaline which are worth 3 rubium so you are ahead here, or a rock strider worth 6 rubium, which puts you way ahead.

So, as I see it, there is no downside to exploring as much as possible.


In my opinion, it's even better than that... for every spot you explore, that's one less place an opponent can explore, and get one of the above options... the more for you, the less for them!
 
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Chris Turner
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Well it makes sense.

I told the guys, it's not like the crappy exploration in Twilight Imperium, it's shades of good rather than the "only planet nearby is irradiated" sort of thing.
 
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