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One Night Ultimate Werewolf Daybreak» Forums » Variants

Subject: More than 10 players? rss

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Pieter Van Hoecke
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Hey all. Has anybody tried to play daybreak with the basic game with more people than it says on the box?

I have a plan do play this with friends on new year's eve with 12 players. Any recommendations what/ what not to do to make this work?

Would we need a third werewolf in the mix? Any roles that should be left out?

Thanks!
 
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Entrecruzado
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Pieter VH wrote:
Hey all. Has anybody tried to play daybreak with the basic game with more people than it says on the box?

I have a plan do play this with friends on new year's eve with 12 players. Any recommendations what/ what not to do to make this work?

Would we need a third werewolf in the mix? Any roles that should be left out?

Thanks!


I have all expansions and what I do is to mix everything. With more players just balance good and bad guys. Also everybody should reach the cards easily.

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Ian Toltz
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Playing with large groups can be difficult simply because of the physical demands of the game. Every player needs to be able to comfortably reach all the cards in the center without causing any sound or touching any other player.
 
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Pieter Van Hoecke
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So the only thing that limits the player count is because it might be hard to reach to the cards!? We can work around that i guess.

So no need for a third werewolf then?

The group will be pretty tumultuous on new year's eve anyway so the bumping and all will happen anyway, even when we remain seated
 
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Clyde W
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Even ten is pushing it. Two games of 6 is good though.
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Clive Jones

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A lot depends on how you play.

If you're just treating it as frivolous chaos, then it may be a case of the more the merrier.

However, if your players want to construct elaborate bluffs and think things through, trying to work out what could have happened during the night, it's best to play with fewer players.


Resistance is solid up to ten people. Mafia de Cuba works with twelve. Any more than that and, if you're not prepared to split into two games, maybe you need to consider Two Rooms and a Boom.
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A C
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Did you try it?

I'd have either added a third Werewolf or at least the possibility of one with the Alpha Wolf and/or Paranormal Investigator (though that one might be too complex if you've got casual/new gamers on a drunken new year's eve).
 
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