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Pyramid Arcade» Forums » Rules

Subject: Ice Towers with more players? rss

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Philip Smith
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Let me start off by saying that I usually play with larger (5-10) groups of people when we get together to play games, so, naturally, we try to find games that a large group can play with.
Now, the rules for Ice Towers state that each player should have one trio of a single color, but it only says 2-6 players. So my question is: Why can't you play with 10 players since there are enough pyramids in the box to do so? Is there a balancing issue, or would it just become too chaotic? It seems like it would still work, but I'm not sure.
 
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Spencer C
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First off, I think it would be chaotic. Strategy would mostly be lost with that Mich going on, but this is a common issue for 10 player games.

Ice Towers comes to a natural end when the board has reached a static state where no players want or are able to change anything. Maybe with 10 this state is harder to recognize, takes longer to achieve, or is corrupted.

As a rule, due to the difficulty of creating pleasant large group activities, groups of 8+ are best served splitting into two groups to play two different games.


Butbhey, why not try it with 10 and see what happens. Wed all be interested.
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foksieloy
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Everyone needs to be able to reach any piece on the table. Real hard to accomplish with so many.

Perhaps it could work with giant pyramids...
 
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Jeff Wolfe
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foksieloy wrote:
Everyone needs to be able to reach any piece on the table. Real hard to accomplish with so many.

Perhaps it could work with giant pyramids...

You'd need a huge space and very athletic players to try to play Giant IceTowers with 10.
 
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Russ Williams
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Sounds too chaotic indeed, but hey, it would be fun to try just to see.
 
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sam zitin
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jeffwolfe wrote:
foksieloy wrote:
Everyone needs to be able to reach any piece on the table. Real hard to accomplish with so many.

Perhaps it could work with giant pyramids...

You'd need a huge space and very athletic players to try to play Giant IceTowers with 10.


Done it, doesn't really require that much athleticism except for the occasional sprint to mine before you get split into oblivion
 
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M Weberg
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Ice Towers is short enough of a game that I would recommend making a mini, two-round tournament of it instead. The format described below would work with up to 12 total players (although with 11 or 12 players you will obviously need extra pyramids beyond those that came with the Arcade).

--- Round One ---
• Split into two groups and play separate games as normal.

--- Round Two ---
• The top two players from each group all play in the "Champions match". If the group sizes in round one were uneven (as in the case of 7, 9, or 11 total players), only the first place player from the smaller group participates in the champions match.

• All of the other players play a "Remainders match".

The "Grand Champion" can either be simply the winner of the champions match or, perhaps more fairly, the player with the highest total between the two games. With an odd number of players, there may need be some balancing of the latter case to account for the uneven sizes of the groups. In theory, the winner of a game with more players can score more points than in a smaller game. However, in practice, this may not actually make a much of a difference.
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Marcus Selle
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Smithsonian30 wrote:
Let me start off by saying that I usually play with larger (5-10) groups of people when we get together to play games, so, naturally, we try to find games that a large group can play with.
Now, the rules for Ice Towers state that each player should have one trio of a single color, but it only says 2-6 players. So my question is: Why can't you play with 10 players since there are enough pyramids in the box to do so? Is there a balancing issue, or would it just become too chaotic? It seems like it would still work, but I'm not sure.


Small but important correction - each player gets 3 trios not one. So with ten players that would be 90 pyramids on the table...
 
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