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Santorini» Forums » Rules

Subject: Why require God Powers in 3-player? rss

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Bill Su
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Why do the 3-player (and 4-player) rules require playing with God Powers if 2-player does not?
 
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Tony Go
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If you're having hull problems I feel bad for you son, I've got 99 problems but a breach ain't one.
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Endless endless stalemates
 
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Michael Van Biesbrouck
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Without powers Santorini will not stalemate since you will always add a block and towers are capped at height 4, eventually removing all spaces from the board. (Siren and Theseus can go into a pointless loop.)

In 3-player games with perfect information, no randomness and no simultaneous action selection someone usually ends up as a kingmaker. That makes winning unsatisfying since really you just have a loser. If you use powers then things are more likely to seem interesting* and if use a random power (Chaos, future/promo card Tyche) or a power that uses the shield then the problem is largely mitigated.

*: this may just mean that someone doesn't realize they were king-making
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Joshua Wolfe
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It just speeds things up. This game is meant to play quickly. I played a 3 player game without using God cards to teach new players the basics. It was a very long game. It takes a lot of blocking and maneuvering to hold off two opponents.

You don't necessarily have king-making in a 3 player game. Everyone is always trying to block everyone else. The trick is to block spaces in such a way that your opponents can't block you from winning, at least in fewer moves than you. Of course, this is much harder with more builders on the board, but the strategy of the game applies the same no matter the number of players.
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