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Subject: New game idea, need criticism rss

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Grey Ersting
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So I just started my path of becoming a game developer a little over a week ago and I just had my second game idea. I need some criticism on the idea and possibly some brainstorming.
The basic idea is that it's a deck builder where you bid on cards. Everyone draws some cards on a turn and behind a player screen sets an amount of victory points they are willing to sacrifice for the card. After this all of the cards are revealed and players can buy each others cards in turn order. After this they add them to their discard pile and play cards from their deck to possibly gain more victory points and other special abilities. Does this sound even remotely interesting to anybody? Does anybody have any ideas? Thank you
 
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Robin Gibson
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Deck building by way of Auction sounds fascinating. It feels like too much "Stop! Now let's do this other thing" though. Part of the appeal of Dominion Clones is that buying new cards is the game.

Is there some way you could integrate the bidding process into gameplay? Perhaps at the start of every round, three cards are dealt out, then Players each take a turn, choosing to use cards either for thier bid or effect text. End of round, players take one card each in order of bid size. Or something.
 
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Grey Ersting
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So you are saying that cards should have a bid value and an effect but players can choose to use either? If so, that sounds really cool
 
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Stephanie Prince
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So basically like Isle of Skye: From Chieftain to King, except you're deckbuilding instead of laying tiles?
 
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J Devery
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slprince wrote:
So basically like Isle of Skye: From Chieftain to King, except you're deckbuilding instead of laying tiles?


I was thinking this.

You mention the cards go into the discard pile after purchased, and that you bid with VPs, And new cards are drawn and prices are then set...

But i dont really see where the deck you are creating comes into play. Usually the cards in your deck go to carrying out actions, some of which could be to buy new cards. But if you are buying cards through this bidding process, what is your deck doing?
 
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Robin Gibson
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Greyersting wrote:
So you are saying that cards should have a bid value and an effect but players can choose to use either? If so, that sounds really cool


Yeah, effectively. Glad to help!
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Brendan Riley
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8Oj4N wrote:
Hm, well, if the players all start with the same number of Victory Points, and they go through few phases of bidding to build their deck, I guess the next thing would be for them to use those new-formed decks against something that can earn them more VPs. So, it is a loop in which they are trying not to outstretch themselves, and after set number or rounds (or after depletion of obstacle deck) the one with most VPs is the winner.



The faster you can get this into a playtestable form (index cards for the win!), the better you'll be able to use your time.
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patrick mullen
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It's not a bad idea! Do some playtesting and see what else pops out.
 
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yaakov Buchsbaum
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the mechanism sounds strong and legitamte, the question is what is the core game experience you want the players to have? the biding and buying sounds cool but it might deminsh from the deck-building experience.

maybe, this order can work better:

1. draw cards
2. use cards and victory points to bid (each card has a victory point value)
3. each player takes the cards he won in the bid to his hand
4. each player can buy any of the cards that were used in the biding by paying the other player the cards value.
5. each player discards the cards he used and the cards he baught.
6. player use the cards in thier hands to do actions.

the core experience is the decsion when to use a card and for what purpose and when to use victory points. A tension is suposed to be created between using cards but fearing you mmay lose them or using victory points but then you lose the game.


I hope that using cards and victory points to bid will give the game more of a deck building feel.
If you use this mechanism or a similar one cards will serve multipile purposes, gamers love multi purpose cards.
Another con is that giving cards a value will help players realize how much to bid.

I have no experience in devleoping games so take my advice with caution and good luck.
 
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