Go then. There are other worlds than these.
We ended up having Five players for TI which we usually try and avoid, preferring 4 or 6 (haven’t tried a 7 or 8 yet) so we decided to try five Players on the preset Shattered Empires map form the Fantasy Flight website with:
Old Objective cards
New Strategy cards
All rule options from SE except the Nexus and Distant Suns
And Music: Star Wars IV Score, Ennio Morricone, Matrix Reloaded Score, Her Majesties Royal Marine Band, Royal Philharmonic Orchestra (Queen Symphony)
Races present (Clockwise from the wormhole rift at the bottom):
Clan of Saar
The Barony of Letnev
The Brothehood of Yin
The Federation of Sol
The sort of game that this was to be was made clear early on with Sol destroyers rushing in for a piece of the Yin during first round. Bad move. The Sol were not happy about being attacked this early on so asked for the Barony be “solid” with them while they dealt with the Sol threat.
Meanwhile the Saar were busy pillaging worlds near the worm holes and the Winnu edged out into the centre . The Council was called by the Sol and the Winnu proposed a law to limit the number of the same type of ship in a fleet to two. The Sol who were under a great threat from the now angry Yin were not happy about this nor were the very expansionist Saar. However with the aid of the Brotherhood, the Winnu passed the law (the Barony also voted ‘for’ but their vote would not have made a difference either way).
With the limits on the fleets in place their were many small skirmishes between the Sol and Yin. The Winnu were under extreme pressure from the Saar who arrived on their doorstep with space docks and a small fleet. No objectives had yet been revealed so the Barony made a move to try and secure an artefact near Mecatol Rex. One VP to the Baronies claim to the throne. However their home world was left completely open to the Sol albeit with a Dreadnaught and a couple of cruisers sitting adjacent. After a brief bit of negotiation (Read; pleading, grovelling and whining by the Barony) the Sol decide that they needed to concentrate on the Sol and so let the Barony reinforce their Home world without an attack. The Winnu again got a bit political and managed to pass a law which saw technology sharing between trading partners. All races gained a tech that a trading partner of theirs had (ignoring prerequisites).
Moving on in time….
The Sol are down to three ground forces and a space dock on Jord, and a small fleet by a worm hole. Yin fleets almost surround them but they are still making constant threats of reparations. The Sol asks the Barony to come to aid but they just go about their own agenda. The Saar were having problems with the Winnu, due to not being able to use their space docks next to the Winnu Home World due to constant signal jamming by the defiant Winnu. While this is happening the Winnu start picking of the destroyers that are blockading their space dock with well aimed PDS. The Barony annexe the Ring planet next to the Winnu and try are now completely surrounded by hostile forces.
The Saar whilst putting the Winnu under siege have also been making beeline across the galaxy toward Hopes End, constantly laying mines along the way. Saar space was a scary sight. The Brotherhoods fight against Sol was going well, but they got a little worried when the Barony started threatening Meer and another planet right next to them. The Barony said they would ‘give it back’ once they had done with it. The Yin asked them to wait to capture it until they had made use of the resources, The Barony agreed. The Yin also tried to get the Barony to help in the assault on Hopes End, the Barony agreed to mop up any remaining forces after the Brotherhoods mildly suicidal attack.
Hopes End was down to one Saar ship and the barony were ready to make good their deal. But the Sol (wanting a little protection from the Saar) played production allowing the Saar to build War Suns at Hopes End. The Barony backed out, one Cruiser and a carrier was just not enough. Meer fell (Yin and the Barony were now ‘not so solid’ ) and the round ended with the Barony declaring that they were indeed ‘threatening’ (Secret Objective) and claiming two more points toward their claim to the throne.
Up to this point the Bureaucracy card hade only been taken once. The objectives out were ‘spend ten influence’ and ‘spend ten resources’ and the Barony was unable to claim either of these when they activated the Bureaucracy strategy. With the constant war neither of these new ones were that obtainable. The bonus tokens were building up, so when the Barony took it another 3 objectives were revealed, which the Barony and the Saar would be able to claim at the end of the round. The Saar were still looking terrifying, covering almost half the board, War Suns on High alert on Mecatol Rex, Space mines everywhere, a production centre right next to (Now out of the siege) Winnu Home World and the Lazax Armoury giving them a claim on the throne. The Sol/Yin War had now become a to the death vendetta and planets were under the constant toil of invasion and bombardment.
Things were heating up and the Galaxy was on the bring a full scale war…
Yin vs. Sol
Yin and The Barony vs. The Saar
The Winnu vs. The Saar
…the lines were drawn…
And the bureaucrats struck!
The Barony of Letnev drew two objectives and selected one. They called an end to the hostilities, Imperium Rex!
The Barony of Letnev 3 (secret + artefact)
Clan of Saar 1 (artefact)
The Winnu 0
The Brothehood of Yin 0
The Federation of Sol 0
An unusual game in the fact that people spent most of the early game Gearing up for a large War that didn’t come (Skirmishes and sieges aplenty), the winner having the lowest score we have ever seen, and not a single public objective taken!. If we had used the new objectives (which we usually do) it would have been a completely different story (Yin and Sol would have been well up there). Diplomacy and Bureaucracy won this game but the preset five player map drew everyone into conflict due to the close proximity and the fact that to start with you are pushed towards the other players because of the red Hexes directly in front of the home worlds.
Everyone enjoyed the game and liked the preset map (despite some grumbling at the start) so much so I believe three of them recruited another TI vet. and went to someone else’s place for another game, obviously a 5 hour game is considered short by some people.
Aik Yong Heng
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This is Bubbles the pig and his best friend is Panda!