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Blood Bowl (2016 edition)» Forums » Rules

Subject: Re-rolls rss

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Stefano Bastianelli
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Pittsford
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Dumb question and probably I missed something, but can't find it.
In league games, do we keep the unused re-rolls and use them on the next game?
 
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Chris Severs
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Birmingham
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U get ur amount of rerolls you paid for per half. So if u have a reroll of 3 u would get 3 rerolls per half, every game
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David Munch
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If your team has 4 re-rolls, then they get 4 team re-rolls every match.
 
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Michael Off The Shelf Board Game Reviews
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If it helps I have a not too terrible video series for Blood Bowl here on the 'Geek.
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Brad P
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Thain Esh Kelch wrote:
If your team has 4 re-rolls, then they get 4 team re-rolls every match.

4 rerolls per half per match which is about the max you really should need.
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Daddy Bear

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Goes along with what everyone else said, but just to be clear, you get the rerolls you bought every half of every match, but the unused ones do not carry over, not to other halves and not to other games.
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Stefano Bastianelli
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Pittsford
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Thanks guys.
Ok, got it. Just got confused reading Death Zone rules on purchasing more re-rolls after a game. So when creating my team I get as many re-rolls I buy on each match (on first half and second half).
At the end of game I can purchase more re-rolls at double price.
Correct?
 
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John Middleton
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You rebuy them every match.

They do not carry over.
 
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Chris Severs
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No you don't
 
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Colin West
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Woodford
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just to make sure everyone is on the same page

when you start your team in a league you buy your rerolls for lets just call it 50k, so you buy 3 that 150k is only spent when you are forming the team. from this point until you finish your season you will have those 3 per half.

in addition to those 3 you could purchase more for double the price so 100k. at this point you'd have your initial 3 and however many you bought at 100k for the remainder of the season for each half.

there are special events that can give you additional rerolls for a half or whatever but those don't add to your teams total going forward
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Chris Montgomery
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Joliet
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Some of these posts above have not been very clear.

When you initially set up your team, you buy re-rolls. That number is the number of re-rolls you get *each half of each match all season*. You can also buy more re-rolls during the season, at which point you get your new total of re-rolls *each half of each match for the remainder of the season*. Unused re-rolls from a given half do not carry over from half to half, nor from game to game.

Example 1: I set up my new team with 4 re-rolls. The first half of the first match, I have up to 4 re-rolls to use during that half. I only use 2 re-rolls during the first half. The second half begins and re-set my re-rolls to 4. The 2 rolls I didn't use in the first half are lost. In the second half, I start with 4 re-rolls and I use all 4 and win the match. In the first half of my second game, I will start off with 4 re-rolls.

Example 2: Continuing from example 1, after my fifth match, I buy an additional re-reroll for $100,000. I now have 5 re-rolls for each half of each match for the remainder of the season. In my sixth match, I start with 5 re-rolls and use 3 of them during the first half. In the second half, the 2 unused rolls from the first half are lost. My re-rolls reset to 5 for the start of the second half.
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Brad P
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Team Rerolls purchased doing creation and those purchased at twice the base price from money in your treasury between games are constant for each half of games.

Rerolls derived from Inducement purchases (extra team training) is a bonus team reroll for both halves but only that game. Similarly the Extra team training card provides a bonus team reroll for the game so it is good 1 in each half of that game.

Rerolls derived from Kick off table is a bonus reroll for that half of the current game only. If you are playing with overtime the reroll would be allowed to be carried over to the overtime.
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