Recommend
20 
 Thumb up
 Hide
43 Posts
1 , 2  Next »   | 

BoardGameGeek» Forums » Board Game Design » Board Game Design

Subject: It's easy to make your own game rss

Your Tags: Add tags
Popular Tags: humor [+] [View All]
Mike Adams
United States
Brigham City
Utah
flag msg tools
Avatar
mbmbmbmbmb
http://www.wikihow.com/Make-Your-Own-Board-Game

Wow. I'll never need to buy a game again since it's that easy to make my own.

shake
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mike Compton
United States
Lawrence
KS
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Man, what an over-simplification. That how-to article actually left me feeling dumber after I read it. shake
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
Houston
Texas
flag msg tools
Avatar
mbmbmbmbmb
Quote:
3. Add a gimmick like put in items or a jail, use your imagination for this step.


Where can I buy an imagination?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jimmy Lin
Canada
Toronto
Ontario
flag msg tools
Avatar
mbmbmbmbmb
compman wrote:
Man, what an over-simplification. That how-to article actually left me feeling dumber after I read it. shake


I agree, this made me more stupid after I read it. It's almost an insult to board games
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Paul DeStefano
United States
Long Island
New York
flag msg tools
designer
badge
It's a Zendrum. www.zendrum.com
Avatar
mbmbmbmbmb
Its clear that this is how to make a roll and move for kids. I don't think it means to be any more.

I hope.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Bruce Baskir
United States
Missouri
flag msg tools
designer
Avatar
mbmbmbmbmb
Are you absolutely sure this "article" wasn't intended to be tongue-in-cheek? It reminds me of an old Monty Python sketch in which a half hour television show was going to explain how to play the flute, become a millionaire, solve world hunger, and so on. Except, the explanation for playing the flute was "Blow in this end, and move your fingers up and down the keys over here."
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Badger
England
London
Enfield
flag msg tools
badge
Avatar
mbmbmbmbmb
How to begin mastering chess

http://www.wikihow.com/Begin-Mastering-Chess

1 Learn the rules
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
How tall is justice?
Canada
Georgetown
Ontario
flag msg tools
Who IS this masked man? And WHY has he never been photographed together with 6 year old millionaire playboy Calvin?
badge
I see a world that's tired and scared of living on the edge too long.
Avatar
mbmbmbmbmb
http://www.wikihow.com/Beat-Anyone-at-Any-Two-Player-Game

7. Cheat

shake
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Lewis
United States
Thornton
Colorado
flag msg tools
NFHS Football & Basketball
badge
Dread Our Coming, Suffer Our Presence, Embrace Our Glory (Solonavi War Cry)
Avatar
mbmbmbmbmb
The "http://www.wikihow.com/Beat-Anyone-at-Any-Two-Player-Game" one is rife with poor game-manship:

#1 isn't so bad, as that's actually a good thing to do. Get into your opponent's head!

#2 is awful. It's a good way to not get invited to play games anymore (kids or not). Nobody wants to play with someone who takes forever to play. And too much stalling is just another form of #7.

#3 and #4 aren't bad, if done "appropriately". Play strategically, exploit your opponents weaknesses and avoid your opponent's strengths.

#5 is a no-brainer, too.

#6 is obviously for video games, but is also tanamount to #7. In most sports, if you try to call timeout at a "critical" time (like right before the pitcher is about to throw a pitch, or (if on defense in football) right before the snap, you're likely to have your request denied for just that reason!)

#7 is insane. To think that someone would even SUGGEST that is not a good sign at all. Never a good tactic. Winning is NEVER worth one's integrity.

#8 is basically #7 masked. Unfair distractions is just another way of cheating.


Especially interesting that 2 of the 3 tips relate to "cheating" and 3 of the 4 warnings relate to it. And it almost seems to imply that "it's ok, unless you get caught, and if you do, just laugh it off".


*sigh* kids....
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Betty Egan
Canada
Halifax
Nova Scotia
flag msg tools
Avatar
mbmbmbmbmb
Quote:
I like Step 3: "Add a gimmick like put in items or a jail, use your imagination for this step."

Yeah, use your imagination . . . if you have one.

And Step 7: "Get ideas from other people."



And don't forget the WARNING:
"Don't make the game so long or complicated that no one will play it with you"
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Matthew Frederick
United States
Phoenix
Arizona
flag msg tools
designer
badge
Avatar
mbmbmb
It actually IS easy to make your own board game.

It's just hard to make a GOOD board game.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mike Adams
United States
Brigham City
Utah
flag msg tools
Avatar
mbmbmbmbmb
mfrederick wrote:
It actually IS easy to make your own board game.

It's just hard to make a GOOD board game.


Not so fast there. Watch me follow the procedure as outlined.

1. I create a start and finish space.

|Start|Finish|

2. I add a path. I choose one that's short and dangerous.

|Start| | | | |Finish|

3. I add my gimmick, using my imagination. I think I'll add letters to the spaces to make it more thematic. Maybe I'll use a fancy font later to make it "elegant", but for now I don't want to overwhelm my playtesters.

|Start| G | O | O | D |Finish|

4. I decide to draw cards on O spaces so it's easy to remember, as in "O, I get to draw a card!" Write whatever you want on the cards because everyone knows that the joy is in saying "O" and drawing one regardless of what it says.

5. I need to playtest this to see if it's too hard or has too many spaces, so forgive me at the moment if it is.

6. I think I'll use stick figures. Go ahead and print and cut them out. You can color their heads in different colors or add details to help customize the game and make it your own. It will help the players feel like they are really part of the game.


o o o o
+ + + +
^ ^ ^ ^


7. I just posted it here so you can check it out. Does anyone else have any ideas?

8. I will add some color to make it eye-popping. Maybe GROGnads will have some suggestions for this from step 7 to improve it.

|Start| G | O | O | D |Finish|

9. I name it something not out of a movie or comic book. I'll call it The GOOD game.

10. Hopefully this is unique. To determine if it is, I ask someone to submit it to BGG as a new game. If it is approved, then it must be unique or else it would be rejected.

I hope it's not too complicated or so long that no one will play it with me.

32 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
JessA
United States
Southwestern
Michigan
flag msg tools
badge
That's MRS. McFoxFace to you!
Avatar
mbmbmbmbmb
I just wish that someone would send this article to Knizia for goodness sake!
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
True Blue Jon
United States
Vancouver
Washington
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Have any real game designers (such as Knizia) written anything on how to design a game?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rick B
United States
Santa Clara
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Mike A wrote:


I hope it's not too complicated or so long that no one will play it with me.



Umm, I've assembled the game and had it sitting here for the better part of an hour, but can't figure out how to move along the "GOOD" track. Please advise. It might be too complicated.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Arthur
United States
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Jatoha wrote:
I just wish that someone would send this article to Knizia for goodness sake!


This is advice he could really, really use!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mike Adams
United States
Brigham City
Utah
flag msg tools
Avatar
mbmbmbmbmb
puckhead wrote:
Mike A wrote:


I hope it's not too complicated or so long that no one will play it with me.



Umm, I've assembled the game and had it sitting here for the better part of an hour, but can't figure out how to move along the "GOOD" track. Please advise. It might be too complicated.


Oh man, it's not in the wikihow directions. I guess I'll have to think outside the box on my own. I hope I don't mess up my first game design.

How about you use one regular dice (die is too mean of a word for the GOOD game) and roll it. Then you move as far as it says, but if the number is too big for you to move that far, you go back to the start. That fits with the design since I chose a "short and dangerous" track.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rick B
United States
Santa Clara
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Mike A wrote:
puckhead wrote:
Mike A wrote:


I hope it's not too complicated or so long that no one will play it with me.



Umm, I've assembled the game and had it sitting here for the better part of an hour, but can't figure out how to move along the "GOOD" track. Please advise. It might be too complicated.


Oh man, it's not in the wikihow directions. I guess I'll have to think outside the box on my own. I hope I don't mess up my first game design.

How about you use one regular dice (die is too mean of a word for the GOOD game) and roll it. Then you move as far as it says, but if the number is too big for you to move that far, you go back to the start. That fits with the design since I chose a "short and dangerous" track.


Ooh, I get it now. I like how the threat of the "over-roll" adds suspense, and dare I say, "DANGER!"

edit: Don't forget to ask for your "Game Designer" GeekBadge.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Luis
Spain
Madrid
flag msg tools
A child of five would understand this. Send someone to fetch a child of five.
badge
A foolproof method for sculpting an elephant: first, get a huge block of marble, then you chip away everything that doesn't look like an elephant.
Avatar
mbmbmbmbmb
Got stuck in step 3, can somebody help me?
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
A. C.
Canada
Toronto Area
Ontario
flag msg tools
Avatar
mbmbmbmbmb
I keep getting killed by the dynamite. Will there be an expansion with some water so I can put out the fuse?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Luis
Spain
Madrid
flag msg tools
A child of five would understand this. Send someone to fetch a child of five.
badge
A foolproof method for sculpting an elephant: first, get a huge block of marble, then you chip away everything that doesn't look like an elephant.
Avatar
mbmbmbmbmb
A.C. wrote:
I keep getting killed by the dynamite.
So you play that the dynamite kills you, but how? You return to the start? I wanted something that exploded, but wasn't very sure on how to implement it (same happens with the explosive apple in G).
A.C. wrote:
Will there be an expansion with some water so I can put out the fuse?

Keep in mind that the game is under development, so one of the cards could be a defusal kit. Which leads us to another interesting point: when can you draw a card?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mike Adams
United States
Brigham City
Utah
flag msg tools
Avatar
mbmbmbmbmb
Kodeir wrote:
Got stuck in step 3, can somebody help me?


That looks nice. I think you should add some Spanish detail to it, something like una oca.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Justin S.
United States
Milwaukee
Wisconsin
flag msg tools
mbmbmbmbmb
Mike A wrote:
mfrederick wrote:
It actually IS easy to make your own board game.

It's just hard to make a GOOD board game.


Not so fast there. Watch me follow the procedure as outlined.

1. I create a start and finish space.

|Start|Finish|

2. I add a path. I choose one that's short and dangerous.

|Start| | | | |Finish|

3. I add my gimmick, using my imagination. I think I'll add letters to the spaces to make it more thematic. Maybe I'll use a fancy font later to make it "elegant", but for now I don't want to overwhelm my playtesters.

|Start| G | O | O | D |Finish|

4. I decide to draw cards on O spaces so it's easy to remember, as in "O, I get to draw a card!" Write whatever you want on the cards because everyone knows that the joy is in saying "O" and drawing one regardless of what it says.

5. I need to playtest this to see if it's too hard or has too many spaces, so forgive me at the moment if it is.

6. I think I'll use stick figures. Go ahead and print and cut them out. You can color their heads in different colors or add details to help customize the game and make it your own. It will help the players feel like they are really part of the game.


o o o o
+ + + +
^ ^ ^ ^


7. I just posted it here so you can check it out. Does anyone else have any ideas?

8. I will add some color to make it eye-popping. Maybe GROGnads will have some suggestions for this from step 7 to improve it.

|Start| G | O | O | D |Finish|

9. I name it something not out of a movie or comic book. I'll call it The GOOD game.

10. Hopefully this is unique. To determine if it is, I ask someone to submit it to BGG as a new game. If it is approved, then it must be unique or else it would be rejected.

I hope it's not too complicated or so long that no one will play it with me.



Man, that game was fun My brother beat me though :'(
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lajos
Japan
Hachiouji
Tokyo
flag msg tools
designer
badge
Avatar
mbmbmb
quozl wrote:
Have any real game designers (such as Knizia) written anything on how to design a game?

That might be interesting indeed. If anyone knows such a source, please add it to the Game_Design_Resources wiki page.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Heckle Jekyll
United States
Knox
Pennsylvania
flag msg tools
badge
Avatar
mbmbmbmbmb
Actually, there could be a geeklist of pathetic games that could be improved by following the advice in the article.

This article sounds like it was made by the author of candyland or trouble.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.