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Subject: St Vith scenario rss

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Julian Bailey
United Kingdom
Birmingham
West Midlands
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In an attempt to revisit some games that I haven't played for many years I had a solo run of WFTL's St Vith scenario. This is a simple encounter with fairly even forces where the kickers are that the visibility is low and the German forces gain extra points for moving units off the U.S. board side.
The board state came out with flat terrain and open for the German side going into light woods (bocage hexes) on the U.S. side. All the water (except the lake) is frozen over.


Early Play:
The U.S. stick their tank destroyer units in the middle with the 55th battalion on the left and the 40th recon on the right.
The German forces started with the Panthers in the middle, a strong right and weaker left.



By turn 3:
The German attack has split into two distinct flanks. The U.S. has got some of their units but not all into the woodland edge spaces for best cover. The American units have 'separated' their jeep units to stop them from being cannon folder.




Turn 4:
The PzIV units advanced on each flank to draw American fire. Hits were landed but the German morale tests held strong. In the middle the Panther company charged the U.S. TDs.



Turn 5:
Short range combat erupted all over the battlefield. 3 of the 5 U.S. TD platoons are left blazing in quick succession, in return all the Panthers are destroyed.
The 40th Recon company loses its M24 platoons and retreats the rest of its units.
On the other flank elements of the 55th tank battalion exchange fire with B and HQ companies of the 43rd.
At the end of the turn, both the U.S. TD companies become shaken



Turn 6:
The 55th Tank battalion is left a ruined force losing 2/3 of its strength. In return B company of the 43rd is also ruined.
On the far flank the remaining PzIV units decide to avoid the M36 TD units.



Turn 7:
The last unit of D company 55th Btn is destroyed. The remaining U.S. forces pull back to the middle of the battlefield. German units on their right are hunting the last unit of the 55th while on the left they race for the map edge.



Turn 8:

No extra casualties, but a single platoon of PzIV tanks gets off the U.S. map edge.

Final Score:
Germany 11 - United States 5
German marginal victory



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Andrew Borgelin
United Kingdom
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Somerset
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Nice AAR...do you mind if I ask how did you manage the card activation side of this playing so Long? I am interested as I have tackled this before and I would just be interested in seeing how someone else has approached this!

Cheers

Andy B
 
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Ethan McKinney
United States
El Segundo
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Any thoughts on scenario balance or what strategies you would try a second time around?

Boy, those jeeps are useless ...
 
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Julian Bailey
United Kingdom
Birmingham
West Midlands
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I used a very simple strategy for each side.

For the U.S. get to the tree line and use opportunity fire as the German units closed. This meant that the U.S. wants to go first early on in the battle to race to position.

Later on, if a unit is in close range (4 spaces or less) then going early taken when possible for combat.

German units want to run later in the turn if possible to charge the American positions with a decoy unit before the main up close assault unit makes its move (after the U.S. units have fired).
The Germans can only do this with one formation per turn as they only have one command card to trump the formation activation order.


Neither side was played to min/max their potential.
Scenario balance feels towards the Germans as they have less vulnerable units. I would give the Americans +2 points at the start and leave their jeep units off the board.
 
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