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Subject: Not a Lot of Content? rss

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Thomas Koch
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I picked this up a couple days ago, and my wife and I have played a few games of the first scenario to figure the game mechanics out.

We've tried different investigators during the phase to get an idea of what is possible.

But just playing the first scenario is very repetitive and just game mechanics at this point. I'm concerned that after three more play sessions (start the campaign fresh) that we will be done with the game.

And $15 for a single scenario, which will play maybe two games. Seems very short of content.

Am I wrong? How long should I space out our games to not finish it in a day.
 
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MC Shudde M'ell
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The other two Scenarios in the Core box are much more interesting, and I have heard (not yet played) that the PODs and Dunwich Scenarios are very good as well. If you are trying to get maximum replayablility without spending a lot of money, there are certainly more economical choices. I would suggest trying a full three Scenario campaign before making a judgment.
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Owen Sullivan
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Tak1108 wrote:
I picked this up a couple days ago, and my wife and I have played a few games of the first scenario to figure the game mechanics out.

We've tried different investigators during the phase to get an idea of what is possible.

But just playing the first scenario is very repetitive and just game mechanics at this point. I'm concerned that after three more play sessions (start the campaign fresh) that we will be done with the game.

And $15 for a single scenario, which will play maybe two games. Seems very short of content.

Am I wrong? How long should I space out our games to not finish it in a day.
are you playing with 1 or 2 cores? You need 2 cores to deck build properly and the main replay value of the game comes from deckbuilding. However there is variation in each scenario and certainly in the POD packs. Judging the game on the first scenario, which is literally a tutorial, is unfair to the game, its developers, and yourself.
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m Vlad
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He is playing with his wife for the story probably, I don't think they want to accomplish more, I think they want to experience more, and that comes with a not so low cost.


I'd recommend proxying instead of buying a second core if that's something they want to get into. (I can see how it'd be fun to talk about who's doing what better)

Replayability comes from playing with different characters but that's like saying..

"You're playing yahtzee, good, now roll D10s, now Roll D20s" the objective doesn't change, neither does the outcme.

I think they could've done more with the replayability, really. Offer you some generic replayable scenario instead of only 3 meant to create a story.

Or put toghether something where you shuffle Act and Agenda cards(separately, only keep a number of them), giving birth to a different "scenario" within the same limitations (map/enemies/treachery)

But, this is how is going to get them their sales, not that it would be impossible, I'm going to get as much expansions as I can, at least a full cycle because I really appreciate the design and the gameflow.
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Jan Huygen
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lordevilthefirst wrote:
Tak1108 wrote:
I picked this up a couple days ago, and my wife and I have played a few games of the first scenario to figure the game mechanics out.

We've tried different investigators during the phase to get an idea of what is possible.

But just playing the first scenario is very repetitive and just game mechanics at this point. I'm concerned that after three more play sessions (start the campaign fresh) that we will be done with the game.

And $15 for a single scenario, which will play maybe two games. Seems very short of content.

Am I wrong? How long should I space out our games to not finish it in a day.
are you playing with 1 or 2 cores? You need 2 cores to deck build properly and the main replay value of the game comes from deckbuilding. However there is variation in each scenario and certainly in the POD packs. Judging the game on the first scenario, which is literally a tutorial, is unfair to the game, its developers, and yourself.
Is the game/Are the scenarios build for two core sets or are you maing things too easy that way? Can you tell why you should buy two core sets, please (just for my information as a future buyer)
 
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Owen Sullivan
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mvl4d wrote:
He is playing with his wife for the story probably, I don't think they want to accomplish more, I think they want to experience more, and that comes with a not so low cost.


I'd recommend proxying instead of buying a second core if that's something they want to get into. (I can see how it'd be fun to talk about who's doing what better)

Replayability comes from playing with different characters but that's like saying..

"You're playing yahtzee, good, now roll D10s, now Roll D20s" the objective doesn't change, neither does the outcme.

I think they could've done more with the replayability, really. Offer you some generic replayable scenario instead of only 3 meant to create a story.

Or put toghether something where you shuffle Act and Agenda cards(separately, only keep a number of them), giving birth to a different "scenario" within the same limitations (map/enemies/treachery)

But, this is how is going to get them their sales, not that it would be impossible, I'm going to get as much expansions as I can, at least a full cycle because I really appreciate the design and the gameflow.
That's perfectly fine. I would suggest playing mansions of madness then, it offers replay value without needing to deck build. At the end of the day Arkham horror the card game is still a deck building game. It's the central core of the game.
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Owen Sullivan
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Onemangang wrote:
lordevilthefirst wrote:
Tak1108 wrote:
I picked this up a couple days ago, and my wife and I have played a few games of the first scenario to figure the game mechanics out.

We've tried different investigators during the phase to get an idea of what is possible.

But just playing the first scenario is very repetitive and just game mechanics at this point. I'm concerned that after three more play sessions (start the campaign fresh) that we will be done with the game.

And $15 for a single scenario, which will play maybe two games. Seems very short of content.

Am I wrong? How long should I space out our games to not finish it in a day.
are you playing with 1 or 2 cores? You need 2 cores to deck build properly and the main replay value of the game comes from deckbuilding. However there is variation in each scenario and certainly in the POD packs. Judging the game on the first scenario, which is literally a tutorial, is unfair to the game, its developers, and yourself.
Is the game/Are the scenarios build for two core sets or are you maing things too easy that way? Can you tell why you should buy two core sets, please (just for my information as a future buyer)
with 1 core the only deck you can use to play a character is the one they suggest. If you buy 2 then you get to make decisions. For example with Skids you could give him all Rouge cards and only a few guardian cards. And then play him again and give him all guardian cards and a couple rouge cards. He will feel much different. You will also be able to have 2 of a card making your deck more consistent but also have more personality. The characters come alive more in my opinion. And the game won't be easier as long as you adjust the difficulty. If easy is too easy play standard. If standard is too easy play hard. You will definitely be challenged.
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MC Shudde M'ell
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Onemangang wrote:
Is the game/Are the scenarios build for two core sets or are you maing things too easy that way? Can you tell why you should buy two core sets, please (just for my information as a future buyer)


I don't think the game is too easy with two Cores or too hard with one, especially since you get a full game experience whether you play on Easy, Standard, Hard, or Expert mode. The main reasons to buy two Cores are 1) To play with 3 or 4 Investigators, 2) To play with non-complementary pairs, like Skids + Roland or Agnes + Wendy, 3) For optimized deckbuilding when playing solo or with a complementary pair.
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Driss
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mvl4d wrote:


Replayability comes from playing with different characters but that's like saying..

"You're playing yahtzee, good, now roll D10s, now Roll D20s" the objective doesn't change, neither does the outcme.


That's not really fair considering the different classes have completely different cards and this is a card game. Half of the content of the box is dedicated to the different investigators. Half of this game is deck building which is why we didn't just get one player deck and 6 scenarios.
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Richard Pickman
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I've played the game about twenty times so far and I love it more every time.

The second scenario in the base set is far more interesting than the first. And it gives a glimpse of how modular this game system really is, and how much variety they can pack into a scenario in future expansions.

But a lot of the fun comes from playing with different characters, and different combinations of characters. The five characters in the box really do play very differently, even if you don't do much deckbuilding.

Of course, the fun factor is totally subjective, so your mileage may vary. The above is just my experience.
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I've looked at videos for the tutorial mission (and about 10mins of curse of the rugurou). The game seems repetitive, its basically just go to each place and collect clues via investigating and testing attributes.

Without spoilers, does this change up at all or this literally all you do in each room to progress?
 
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Jonathon Neff
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Fatesadvent wrote:
I've looked at videos for the tutorial mission (and about 10mins of curse of the rugurou). The game seems repetitive, its basically just go to each place and collect clues via investigating and testing attributes.

Without spoilers, does this change up at all or this literally all you do in each room to progress?


I've seen hunts, escort quests, clue gathering, and combinations of those. There is a lot of clue gathering, but most of the time you're collecting them to spend them to accomplish something else. Spend x clues to do this skill check and such.
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Driss
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Fatesadvent wrote:
I've looked at videos for the tutorial mission (and about 10mins of curse of the rugurou). The game seems repetitive, its basically just go to each place and collect clues via investigating and testing attributes.

Without spoilers, does this change up at all or this literally all you do in each room to progress?


Some acts require a number of clues to advance and some locations provide clues. In that situation investigating is going to be priority. FFG have shewn us however that they are not afraid to be creative in their campaign design and the mechanics and objectives are going to vary greatly. Investigating will always be a part of it just as combat is.
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Donny Behne
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lordevilthefirst wrote:
At the end of the day Arkham horror the card game is still a deck building game. It's the central core of the game.


No, the central core of the game is the story and experience of play. I enjoy deck construction, but even I don't think it's the central core of this game. It's an option you can take advantage of or not. There are plenty of levels of difficulty to play that make deck construction interesting or irrelevant.

(For clarity, deck construction in this case is the thing you do before you start a campaign, not what you do between scenarios)
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