Eddy del Rio
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A. Deployment points are just identified spaces without tokens, right?
B. This is set at an Imperial outpost, so I don't understand why "Doors are locked to Imperial Figures" (Mission Briefing, 2nd bullet). If they are locked to Imperial forces, are they not also locked to Rebel "elite operatives" dispatched there?
B2. In Lockdown and Fortified, references to "open door" means the Rebels opened it?
C. The Reserved [Imperial] Group is deployed to the Storage Room (Fortified 2nd bullet), "The First Time the Door Opens," but the Red Deployment Point is activated "At the End of the Round in which the Door Opens for the First Time," so what purpose does the Red Deployment Point serve (as the Stormtroopers are already there)?
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Jordan Booth
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A. Correct.

B. This is gameplay phrasing to let you know that the imperial player can't lose their mind and suddenly decide it is a good idea to open the doors for the rebels. It is completely thematic: the imperials will not open the doors even when their comrades who start outside are getting slaughtered.

B2. Yes, the rebels are being led into a trap. It is much more visceral for the rebels to open the door to be met with a face full of machinegun fire than for you to open it early and give away the surprise. This sets the tone for the entire campaign where the rebels need to be cautious about opening doors.

C. When the rules tell you to deploy to a room instead of a specific deployment point you are allowed to deploy the named group to any space(s) within the named room. The red deployment point is used to bring in troops during your optional deployment during the status phase each round.
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Eddy del Rio
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Born-of-Ashes wrote:
A. Correct.

B. This is gameplay phrasing to let you know that the imperial player can't lose their mind and suddenly decide it is a good idea to open the doors for the rebels. It is completely thematic: the imperials will not open the doors even when their comrades who start outside are getting slaughtered.

B2. Yes, the rebels are being led into a trap. It is much more visceral for the rebels to open the door to be met with a face full of machinegun fire than for you to open it early and give away the surprise. This sets the tone for the entire campaign where the rebels need to be cautious about opening doors.

C. When the rules tell you to deploy to a room instead of a specific deployment point you are allowed to deploy the named group to any space(s) within the named room. The red deployment point is used to bring in troops during your optional deployment during the status phase each round.

Thanks!
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Pasi Ojala
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Tampere
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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A. Which Deployment points are active are known to the rebels, but their locations is hidden information. (The rebels can deduce their location when you deploy figures.) Green deployment points are active at the start of the mission. Mission events can disable and enable deployment points.

Read the second page of the campaign book to the rebels, or let them read it themselves. There is nothing secret before page 4.

B. Doors are locked to imperial figures so that they cannot choose to trigger mission events by themselves.
When a door is opened, it is removed from the map. When a door is destroyed, it is also opened.

C. The red deployment point becomes active if the imperial player makes a certain choice in the events.
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Reepicheep Catsbane
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a1bert wrote:
A. Which Deployment points are active are known to the rebels, but their locations is information.

Pasi means "hidden information" here. You know it as the imperial player, but the rebels do not know it.

Also, with regard to "C". Until the red deployment point becomes active, you cannot deploy units there. You can only deploy to green points unless the mission rules say otherwise.

As a helpful hint, also see this article where the community talks about many commonly rules mistakes people make: https://boardgamegeek.com/thread/1319188/what-are-some-crazy.... You are guaranteed to make some mistakes in your first couple of missions. Just learn from them and move on.

And welcome to Imperial Assault! It's a great game.
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Rachi C
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Born-of-Ashes wrote:




C. When the rules tell you to deploy to a room instead of a specific deployment point you are allowed to deploy the named group to any space(s) within the named room. The red deployment point is used to bring in troops during your optional deployment during the status phase each round.


"Deploy in a room"

but I have to

A) choose any square in the room, and deploy stormtroopers together. (Like a deployment point)
B) deploy stormtroopers wherever I want, also at opposite corner of the room.
?
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Christian Gienger
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Lunottina wrote:
Born-of-Ashes wrote:




C. When the rules tell you to deploy to a room instead of a specific deployment point you are allowed to deploy the named group to any space(s) within the named room. The red deployment point is used to bring in troops during your optional deployment during the status phase each round.


"Deploy in a room"

but I have to

A) choose any square in the room, and deploy stormtroopers together. (Like a deployment point)
B) deploy stormtroopers wherever I want, also at opposite corner of the room.
?


You may even choose opposite corners of the room, but mind that the room is usually only a single tile (not sure about aftermath), not what one interprets as a room if not referring to a game.
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Pasi Ojala
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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Lunottina wrote:
"Deploy in a room"?

For each figure, choose a space on the specified tile (or set of tiles) where that figure can end movement (valid space to deploy for that figure) and place the figure there.

If there are no valid spaces left, deploy the figure as close to that tile (or set of tiles) as possible.
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Rachi C
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a1bert wrote:
Lunottina wrote:
"Deploy in a room"?

For each figure, choose a space on the specified tile (or set of tiles) where that figure can end movement (valid space to deploy for that figure) and place the figure there.

If there are no valid spaces left, deploy the figure as close to that tile (or set of tiles) as possible.


Thank you!
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