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Ludology Host and Dice Tower Contributor
Thanks for the quick reply. I just reread the rules and found the answer to the facing question. (It is actually pretty clear in the rules, I just missed it.)
I didn't see anything about the move question. Swing and Aaar! seem like the only move actions where this kind of thing can happen that isn't clearly covered in the rules. I would intuitively say that the action is cancelled, but the requirement to be able to be cancelled is that you don't meet the requirements in red. There is no requirement that there are indeed 3-5 spaces in front of you (or diagonal to you) printed in red, which would imply that you can't cancel the action. I suppose strictly reading the rules, the action fails (like an attack that does nothing if you aren't in a certain relation to your opponent -- like shove if there is no one there) and you move your time marker forward three spaces. This makes this the only move type action that doesn't have a sort of do nothing and advance one time space option. That could be correct thematically, but I don't find it particularly satisfying.
It's not addressed in the rules. I need to put something about this in the FAQ.
We play that you still do the swing, just move as far as you can. We tend to default to 'let the person do their cool thing' as the preferred outcome, but I could certainly see an argument for it being cancelled.