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Subject: Fortress Chess rss

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Fortress Chess
by Guy T. Schafer

1 regular set of chess men
1 regular chess board
N counters (of any sort)
2 players

An asymmetric version of chess: move rules and winning conditions are different for each player.

Played on normal chessboard.
All pieces move and capture as normal.
White pieces set up as normal.
Black pieces set up in any way desired on the 32 squares that comprise 'Black's half' of the board.

White starts as usual.
On White's turn, White moves--and may capture--as normal.
On Black's turn, Black may choose to either:
- move one of his pieces to capture a White piece (if possible)
- pass (make no move).
Black cannot move without capture. Black may choose to pass even if capture is possible.

White wins if he can checkmate Black by his Nth move.
Black wins if he can withstand the onslaught without getting checkmated.
This is Black's only way to win. Black may even capture White's king, but that does not end the game; the game always proceeds until Black is in checkmate (White wins) or White has no more moves and Black is not in checkmate (Black wins).

Keep a pile of N counters to keep track of the number of White's moves.

The name "Fortress" comes from the likely configurations Black will choose.

Adjust N for particular players' relative strengths. I'd suggest starting with N = 25 and adjusting as needed.

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