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Subject: Dice Punishment...and other superstitions... rss

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I know I "retire" dice that seem to behave poorly for me by relegating them to the box of unused dice at my house. That's only one superstition though...what's yours and how do you deal with poor dice?

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Francisco Gutierrez
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"A pilot's greatest virtue is to know when to run" -- "What's this, a joke?"
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On more than one occasion, I've set my good dice up in a ring around a few unlucky dice then smashed the bad dice. It's probably not good for morale, but I maintain my roll through fear.
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Alfy Burger
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Diceshaming is a thing.

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Man thinks, the river flows.
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    I set out all my dice showing the highest number, so that gravity will make them sag over time to prefer that position. But that's not superstition. That's physics.

             S.


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Ron A
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Even though I have dozens of dice I cannot bring myself to destroy underperforming dice. I will rotate dice, relegating bad dice back to the bag for new ones, and any dice that are hot get to stay.

I am superstitious about always rolling dice through a tower, and I cannot keep from buying new towers. My latest tower is not very portable, but it had moving parts and is almost another game component itself.

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Geoffrey Burrell
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My brother sang "Luck Be Lady" before rolling in order to get a good outcome instead of retiring dice.
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Ronald Hill
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I used to play War of 1812 with a friend where a 'six' is rolled that meant a hit was achieved. Somehow, I'm not sure which one of us started a chant when the other was about to roll. This chant only used two words, "No sixes", but it was said with various vocal tones, volumes, musical notes and extension of the actual words themselves. So, one of us would pick up the dice to roll, while the other would start to chant: "No sixes, nooooooo siiixees, no siiixees, no sixes, no sixes, no sixes, no sixes, nooooooooooooooooooooo sssiiiiiiiiiiiiixxeeeeeeeeeesssssssssss, no sixes, nooooooo siiixees" until the dice were rolled. If there wasn't a six rolled, then the God of Chants was praised, if a six or many sixes were rolled, then the question of why the God of Chants had foresaken us would be raised. Of course this was exported to other games as well and if the number required for a hit was changed, then the chant was changed. If others were around and stopped to watch us, inevitably they would just shake their heads and leave, but, if they were playing as well, usually a polite request would be made asking us to stop, this was followed through with threats to make us stop. Of course we never stopped as the God of Chants would have never understood why we would do such a dastardly thing.
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Tim Korchnoi
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I have a time out cup. I leave them there for a few days then bring them back into the fold.
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Hunga Dunga
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Sagrilarus wrote:

    I set out all my dice showing the highest number, so that gravity will make them sag over time to prefer that position. But that's not superstition. That's physics.

             S.

Very effective technique.

Reminds me of visiting an old castle in Wales a few years ago. I had never seen such an immaculate lawn. The groundskeeper happened to be there, so I asked him how he did it. The old boy answered, "Ye hafta roll the lawn every day...for at least two hundred years."
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ROGER DEAL
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Kenneth Deal WW 2 Belgium 1944/45
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Vimy145 wrote:
I used to play War of 1812 with a friend where a 'six' is rolled that meant a hit was achieved. Somehow, I'm not sure which one of us started a chant when the other was about to roll. This chant only used two words, "No sixes", but it was said with various vocal tones, volumes, musical notes and extension of the actual words themselves. So, one of us would pick up the dice to roll, while the other would start to chant: "No sixes, nooooooo siiixees, no siiixees, no sixes, no sixes, no sixes, no sixes, nooooooooooooooooooooo sssiiiiiiiiiiiiixxeeeeeeeeeesssssssssss, no sixes, nooooooo siiixees" until the dice were rolled. If there wasn't a six rolled, then the God of Chants was praised, if a six or many sixes were rolled, then the question of why the God of Chants had foresaken us would be raised. Of course this was exported to other games as well and if the number required for a hit was changed, then the chant was changed. If others were around and stopped to watch us, inevitably they would just shake their heads and leave, but, if they were playing as well, usually a polite request would be made asking us to stop, this was followed through with threats to make us stop. Of course we never stopped as the God of Chants would have never understood why we would do such a dastardly thing.


The "no sixes" chant has often been heard at my house. It works about 17% of the time.
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Confusion Under Fire
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My wife isn't a big game player but she will play Yahtzee at the drop of a hat. For those that don't know you have to get a combination of dice in 3 rolls. You may keep any dice you roll but then only get to roll the remainder. If my wife rolled 1,1,2,2 and a 4 she may keep the 1,2 and 4 to attempt a low straight (4 in a row). If she did keep these, the dice would be laid out 1,2, a gap and then the 4. Me, I just huddle them all together in a random order. She always says you have to show the dice where they belong, give them a helping hand. We log our scores and out of the 500+ games my wife has something like a 60/40 lead. It is just superstition isn't it...it is isn't it?
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I like board games more than most people.
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When I die I want people to look at the condition of my games and say, "Man, he really played these alot."
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whatambush wrote:
For those that don't know


Really?
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It's just a ride...
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I destroyed a d6 with a clawhammer on my back step. Fucking thing kept rolling 1.
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Judd Vance
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My friend Aaron has certain red d6s with white pips and I refuse to use them. They are cursed.

For me, I minimize their affect. I am so dice-superstitious that I use a large bowl of d6s and each roll is used with a different die. That way, if I roll four "1s" in a row, I'll know it wasn't because I wasn't shaking them very well.
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Jim Allard
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rozar5 wrote:

The "no sixes" chant has often been heard at my house. It works about 17% of the time.


You are more fortunate than I; the chant and prayers only work for me about 16% of the time. <G>

JimA
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401k? More like .357
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Every CRT result is rolled before the die is cast. :zen

#SunWhewIReallyNeededThatSix
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Bob Zurunkel
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I traded my immortal soul to Satan in exchange for always getting the die rolls I want. Working out pretty good, so far. After a while, I got used to the smell of sulphur during my games.
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Steve Vondra
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I rotate "cold" dice.
I had one opponent in ASL & Ironclads who had the most amazing "dice karma". Long range shot from a pea-shooter vs. the heaviest bit of armor...Snake eyes, MC on a conscript squad caught moving in open terrain "3"... any dice-any time! I swear his real name must have been Dr. Faustus.
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Hunga Dunga
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I shake the die/dice 7 times, ask the most attractive woman in the place to gently blow on my hand, then throw with a little wrist action.

It works most of the time.
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Alfy Burger
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Hungadunga wrote:
I shake the die/dice 7 times, ask the most attractive woman in the place to gently blow on my hand, then throw with a little wrist action.

It works most of the time.


Wargaming convention sure seem to have changed a lot since my teenage days. I need to start going back to those thing.
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rob brennan
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In a UK DBM (Ancients) competition one team played Vlad the impaler's army and every time their dice came up a 1 they brought out a battery powered drill, drilled a hole in the dice and popped the drilled offender into a model pole included as part of the army baggage!

rgds
rob
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Peter Collins
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If I'm in a game with a lot of downtime, I train my dice. If the magic number is six, I turn all the dice so that a six is up.

It doesn't work.
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401k? More like .357
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Westie wrote:
I traded my immortal soul to Satan in exchange for always getting the die rolls I want. Working out pretty good, so far. After a while, I got used to the smell of sulphur during my games.


Figured after rolling "18" for Charisma, anything else would really be pushing it.
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